A common pattern we use at BF is dependency injection through C++ abstract classes. This makes testing easy, but I have been wondering for a while if we can do better in how we implement the underlying principles. The conversation about Rust and mutability has helped me verbalize why I think C++ is limited when it comes to solving this problem.
At BF, we solve the problem of dependency injection with dynamic dispatch, even when the particular injection can be resolved at compile time. Here's a silly (and not great for reasons I'll explain later) example of what we sometimes do:
- GpioInterface.hpp