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VIDEOS MIGHT OUTDATED BUT TEXT IS NOT

this guide is not meant to help with leaking or any stupid things you might do to ruin experience for other people

Downloading

  • Get latest version from Github Actions not releases from here , if you dont have account you can use site like nightly.link to download it , Latest build or this fork if main repo expired here

if GI 4.6+ use this fork on your own risk here

  • Extract zip file somewhere
chrome_bBlpF4CYiz.webm.mov
#if UNITY_EDITOR
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Little utility for opening a "Game" view in fullscreen. Will be opened on whatever Unity thinks is the "main"
/// monitor at the moment. The hotkey will toggle the window; however, if for some reason this breaks, fullscreen
#!/usr/bin/env bash
echo "
----------------------
NODE & NPM
----------------------
"
# add nodejs 10 ppa (personal package archive) from nodesource
curl -sL https://deb.nodesource.com/setup_10.x | sudo -E bash -
@heaversm
heaversm / skyboxstereo.shader
Created September 5, 2018 16:24
Unity Skybox Stereo Shader
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
Shader "Skybox/CubemapStereo" {
Properties {
_Tint ("Tint Color", Color) = (.5, .5, .5, .5)
[Gamma] _Exposure ("Exposure", Range(0, 8)) = 1.0
_Rotation ("Rotation", Range(0, 360)) = 0
[NoScaleOffset] _TexLeft ("Cubemap (HDR)", Cube) = "grey" {}
[NoScaleOffset] _TexRight ("Cubemap (HDR)", Cube) = "grey" {}
}
@nemotoo
nemotoo / .gitattributes
Last active July 29, 2024 11:36
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining