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SaxxonPike / output.txt
Created October 4, 2021 10:19
Major\Minor Hidden Ending Raw Script
[Map 261]
[Event 1]
[Page 0]
CMD_START ("TH.setSaveTitle("CH10: The Terminus")")
DLG_ICON ("", 0, 1, 1)
DLG ("While Nagi is confused -- Reiyo makes his move.\!")
DLG ("He dashes toward me, and pulls out one of the swords.\!")
DLG ("Then he returns to the center of the bridge, smirking.\!")
DLG ("He points the blade at Nagi, completely determined.")
DLY (60)
A0TNFQAlhJRZJLeIsgsh1DCFjgEsQ+SZUE0jcg3BNgq+CWUcQp0D1DpUUgeFsBDJQ0CaKERdRGqjwEcKjRTSSUEvEYKaiYqbqNopyk9KQ1EcRQi0FEpPqaZKXVWwFSHIV4TIWFSSziIErEUlsVf1F5UajJDqMGQxoccoNZmgy0qbUfKZqEZDcRpoNULIa4RktqLborJb5Dep4QSWg55TNF1yHVHbofouqsYD4jwqsV6I7EeI+oD3XYgKiQia7ztcAblQgTq977VAKtAwh+oOdMDyEVy9awhuKlSgTveoxYZcsVlHcO6YBeWYegYg3Tchce6pex4UFuaZRBhf9wUiWAhuYu/7XgukAg1zqO5ABywfwdU7BhRuRPEICGfxnRfvGoKbChWo0z1qsSFXbNYRnDtmQTmmngFI9zwoLMwziTC+Xnc2GcJN1eTSEETzmXSXb1qI5vs+tRxMuTVNJN+LdxGxiRJCLWDrqeH7Lj4wxIgBxMAA0hgnGIANxIazZATDXf7AECMGEAMDSGOcYAA2EBvOkhEMd/jAECMGEAMDSGOcYAA2EBvOkhEMrzuOJnnZemr4vsNngLv82UjEwIa7+GwkYgnwuosaChey9dTwfRefjXf5s/EOn42vu4jYRAmhFrCQcNl6avi+owcEEkkCxAgGYgKxARCPxc6SEeJ38QGxFIvFDdI4SpKBBBiBz5IRYnf5A2IpFosbpHGUJAMJMAKfJSPE7vABsRSLxQ3SOEqSgQQYgc+SEWKv1z2n8YXm+05PfAi4A80mm0CRWSKCvMYX3inbbXlsaIy2oic+hAyCm0pRttvy2NAYbSWTSJKKE+J3euJDwM1MxGUhUGSWiCCv8YV3ynZbHhsao63oiQ8hg+CmUpTttjw2NEZbySQl3emJDwE3FoFCXuML75TttjyHDlrREx9CBsFNpSjbbXkOHbQiEEiKQLhzllVAMah4jS+8t2U4dNCKnvgQMghuKtWW4dBBK0nJpLuR5zW+8N6WwYbGaCt64kPIILipVFsG
@SaxxonPike
SaxxonPike / 6567-datasheet-timing.txt
Last active September 27, 2019 16:25
MOS 6567 horizontal and vertical timing per the datasheet - even if not correct in some models
6567 horizontal and vertical timing based on the datasheet
Horizontal (starts with spr0 ba)
X 111111111111111111111111111111111111111111110000000000000000000000000000000000000000000000000000000000000000111111111111111111111111
55556666777788889999AAAABBBBCCCCDDDDEEEEFFFF0000111122223333444455556666777788889999AAAABBBBCCCCDDDDEEEEFFFF000011112222333344445555
048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C048C
SPBA0 ----------
EOL -A
SPBA1 ----------
@SaxxonPike
SaxxonPike / clue.snes.convo.txt
Created August 11, 2019 16:19
Clue (SNES) conversation text dump
Seven people had
walked into the Hall
that day. But how
many of them would
be able to walk out?
---
The Lounge was quite
warm. It was cozy
@SaxxonPike
SaxxonPike / psf_format.txt
Created May 22, 2019 04:04
PSF (Playstation Sound Format) specification v1.4
-----------------------------------------------------------------------------
PSF (Playstation Sound Format) specification v1.4
by Neill Corlett
-----------------------------------------------------------------------------
Introduction
------------
The PSF format brings the functionality of NSF, SID, SPC, and GBS to next-
generation consoles. PSF utilizes the original music driver code from each
@SaxxonPike
SaxxonPike / PSF.txt
Created May 19, 2019 06:00
PSF File Format Specification v1.4
-----------------------------------------------------------------------------
PSF (Playstation Sound Format) specification v1.4
by Neill Corlett
-----------------------------------------------------------------------------
Introduction
------------
The PSF format brings the functionality of NSF, SID, SPC, and GBS to next-
generation consoles. PSF utilizes the original music driver code from each
@SaxxonPike
SaxxonPike / BmsRandomResolver.cs
Created December 31, 2018 04:02
BMS random/if/switch block handler in RhythmCodex
private IEnumerable<BmsCommand> ResolveScope(IEnumerable<BmsCommand> commands, BmsResolverScope scope,
bool isRootScope)
{
var pendingScopeCommands = new List<BmsCommand>();
var pendingScope = new BmsResolverScope();
var scopeLevel = 0;
foreach (var command in commands)
{
// Ending any block will evaluate it when the scope level returns to zero.
@SaxxonPike
SaxxonPike / ElvUI.lua
Created March 24, 2018 01:45
WoW UI configuration
ElvDB = {
["profileKeys"] = {
},
["gold"] = {
},
["namespaces"] = {
["LibDualSpec-1.0"] = {
},
},
@SaxxonPike
SaxxonPike / DragonWheel.txt
Created February 26, 2018 15:19
Legend of Blacksilver: Dragon Wheel info
- Dragon Wheel reels -
Each reel is 32 symbols long.
- wheel 1 -
35102710625617204170324065302164
- tally -
0: 6
1: 5
2: 5
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SaxxonPike / MyModule.cs
Created February 15, 2018 23:34
Autofac Module
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Autofac;
using Module = Autofac.Module;
namespace MyGist
{
public enum EventChannel