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@repi
repi / crate-health.md
Last active February 22, 2024 01:17
Guidelines on evaluating health & quality of third-party crates at Embark

What to evaluate and consider before adding usage of new third-party crates.

These are not exact requirements but questions to investigate and discuss to help reason around the health, safety, maintainability, and more around crates.

This can also be read as an opinionated guide for crate authors of what our (Embark's) guidelines and recommendations are, though should not be taken too literally.

Legend: 🔒 Must have, ⭐️ Should have, 👍 Nice to have, ℹ️ Info

@sekcompsci
sekcompsci / Comparison Espressif ESP MCUs.md
Last active July 23, 2024 20:41 — forked from fabianoriccardi/Comparison Espressif ESP MCUs.md
Comparison chips (SoCs) table for ESP8266/ESP32/ESP32-S2/ESP32-S3/ESP32-C3/ESP32-C6. Forked from @fabianoriccardi

Comparison chips (SoCs) table for ESP8266/ESP32/ESP32-S2/ESP32-S3/ESP32-C3/ESP32-C6

A minimal table to compare the Espressif's MCU families.

ESP8266 ESP32 ESP32-S2 ESP32-S3 ESP32-C3 ESP32-C6
Announcement Date 2014, August 2016, September 2019, September 2020, December
@LukeMathWalker
LukeMathWalker / audit.yml
Last active July 24, 2024 04:03
GitHub Actions - Rust setup
name: Security audit
on:
schedule:
- cron: '0 0 * * *'
push:
paths:
- '**/Cargo.toml'
- '**/Cargo.lock'
jobs:
security_audit:
@EncodeTS
EncodeTS / keras VGG-Face Model.md
Last active February 19, 2024 06:56
VGG-Face model for keras

VGG-Face model for Keras

This is the Keras model of VGG-Face.

It has been obtained through the following method:

  • vgg-face-keras:directly convert the vgg-face matconvnet model to keras model
  • vgg-face-keras-fc:first convert vgg-face caffe model to mxnet model,and then convert it to keras model

Details about the network architecture can be found in the following paper:

@DarinM223
DarinM223 / Concepts.md
Last active June 24, 2024 12:55
Rust concept explanations

My explanation of the main concepts in Rust

There are three main concepts with Rust:

  1. Ownership (only one variable "owns" the data at one time, and the owner is in charge of deallocating)
  2. Borrowing (you can borrow a reference to an owned variable)
  3. Lifetimes (all data keeps track of when it will be destroyed)

These are fairly simple concepts, but they are often counter-intuitive to concepts in other languages, so I wanted to give a shot at