GUIStyle mystyle = new GUIStyle("some string from the list below");
- "CN Box"
- "Button"
using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
[CustomEditor (typeof(TriggerContainer))] | |
public class TriggerContainerEditor : Editor | |
{ | |
private SerializedObject obj; |
// CreatePlane | |
// Credit: http://wiki.unity3d.com/index.php?title=CreatePlane | |
// 1. Using the inspector, create a new C# script. | |
// 2. Name the script "CreatePlane" and place it in a folder titled "Editor". | |
// 3. A new menu option titled "Custom Plane" will appear in "GameObject > Create Other". | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; |
/* | |
* Created by C.J. Kimberlin | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2019 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights |
/** | |
* Easing | |
* Animates the value of a float property between two target values using | |
* Robert Penner's easing equations for interpolation over a specified Duration. | |
* | |
* Original Author: Darren David darren-code@lookorfeel.com | |
* | |
* Ported to be easily used in Unity by Marco Mastropaolo | |
* | |
* Credit/Thanks: |
using UnityEngine; | |
/* | |
* Swipe Input script for Unity by @fonserbc, free to use wherever | |
* | |
* Attack to a gameObject, check the static booleans to check if a swipe has been detected this frame | |
* Eg: if (SwipeInput.swipedRight) ... | |
* | |
* | |
*/ |
// Developed by Tom Kail at Inkle | |
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT | |
// Must be placed within a folder named "Editor" | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
using Debug = UnityEngine.Debug; | |
using Object = UnityEngine.Object; | |
namespace FoundationEditor.Editor.ReferenceFinder | |
{ |
// | |
// Copyright (c) 2017 eppz! mobile, Gergely Borbás (SP) | |
// | |
// http://www.twitter.com/_eppz | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A | |
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF | |
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE |
using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
namespace FBCapture | |
{ | |
public class FPSScript : MonoBehaviour | |
{ | |
/// <summary> | |
/// Delta time |