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// | |
// Copyright (c) 2017 eppz! mobile, Gergely Borbás (SP) | |
// | |
// http://www.twitter.com/_eppz | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A | |
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF | |
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE |
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// Launch Arc Renderer for Unity 3D from this Tutorial (with minor fixes): | |
// https://www.youtube.com/watch?v=iLlWirdxass | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent (typeof(LineRenderer))] | |
public class LaunchArcRenderer : MonoBehaviour { |
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using UnityEditor; | |
using UnityEngine; | |
// <summary> | |
/// Hierarchy Window Layer Info | |
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-layer-info/ | |
/// </summary> | |
[InitializeOnLoad] | |
public static class HierarchyWindowLayerInfo | |
{ |
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using System; | |
using System.IO; | |
using System.Runtime.CompilerServices; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Events; | |
/// <summary> | |
/// Hierarchy Window Group Header | |
/// http://diegogiacomelli.com.br/unitytips-changing-the-style-of-the-hierarchy-window-group-header/ |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.IO; | |
using System.Text.RegularExpressions; | |
// Little utility to check for shortcut key collisions because it's hard to | |
// know if you're duplicating one from anywhere else. |
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using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Folder organizer editor window. | |
/// http://diegogiacomelli.com.br/using-an-assetpostprocessor-editorwindow-to-keep-assets-organized-on-unity-projects | |
/// </summary> | |
public class FolderOrganizerEditorWindow : EditorWindow | |
{ | |
FolderOrganizerSettings _settings; |
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using UnityEngine; | |
using UnityEditor; | |
/// <summary> | |
/// Scene preview data. | |
/// http://diegogiacomelli.com.br/unitytips-scene-preview-window | |
/// </summary> | |
public class ScenePreviewData | |
{ | |
Texture2D _texture; |
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using System; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using UnityEditor; | |
public static class GetUnityTypes | |
{ | |
public static List<Type> GetEditorWindowTypes() | |
{ | |
var result = GetSubClassTypes<EditorWindow>(); |
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using System; | |
/// <summary> | |
/// Reference Class. | |
/// </summary> | |
[Serializable] | |
public abstract class Reference | |
{ | |
} |
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