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@cjddmut
cjddmut / EasingFunctions.cs
Last active January 24, 2025 16:05
Easing Functions for Unity3D
/*
* Created by C.J. Kimberlin
*
* The MIT License (MIT)
*
* Copyright (c) 2019
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
@bzgeb
bzgeb / TriggerContainerEditor.cs
Created September 28, 2012 14:52
Example Drag & Drop area in a custom inspector for the Unity editor
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor (typeof(TriggerContainer))]
public class TriggerContainerEditor : Editor
{
private SerializedObject obj;
@tomkail
tomkail / ExtendedScriptableObjectDrawer.cs
Last active January 17, 2025 23:15
Displays the fields of a ScriptableObject in the inspector
// Developed by Tom Kail at Inkle
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT
// Must be placed within a folder named "Editor"
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
@FreyaHolmer
FreyaHolmer / FlyCamera.cs
Last active January 9, 2025 06:10
A camera controller for easily flying around a scene in Unity smoothly. WASD for lateral movement, Space & Ctrl for vertical movement, Shift to move faster. Add this script to an existing camera, or an empty game object, hit play, and you're ready to go~
using UnityEngine;
[RequireComponent( typeof(Camera) )]
public class FlyCamera : MonoBehaviour {
public float acceleration = 50; // how fast you accelerate
public float accSprintMultiplier = 4; // how much faster you go when "sprinting"
public float lookSensitivity = 1; // mouse look sensitivity
public float dampingCoefficient = 5; // how quickly you break to a halt after you stop your input
public bool focusOnEnable = true; // whether or not to focus and lock cursor immediately on enable
@yasirkula
yasirkula / MultiScreenshotCapture.cs
Last active January 2, 2025 19:18
Capture multiple screenshots with different resolutions simultaneously in Unity 3D
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace MultiScreenshotCaptureNamespace
{
internal static class ReflectionExtensions
@TiborUdvari
TiborUdvari / ExcemptFromEncryption.cs
Last active December 18, 2024 11:01
Marks ITSAppUsesNonExemptEncryption in Unity generated Info.plist file to false. Doing this no longer requires manually marking the app as not using non-exempt encryption in iTunes Connect for Testflight beta testing.
using UnityEngine;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor;
using UnityEditor.iOS.Xcode;
using System.IO;
public class ExcemptFromEncryption : IPostprocessBuildWithReport // Will execute after XCode project is built
{
public int callbackOrder { get { return 0; } }
// Launch Arc Renderer for Unity 3D from this Tutorial (with minor fixes):
// https://www.youtube.com/watch?v=iLlWirdxass
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent (typeof(LineRenderer))]
public class LaunchArcRenderer : MonoBehaviour {
@xanathar
xanathar / Easing.cs
Created March 17, 2016 23:54
Robert Penner's easing equations for Unity
/**
* Easing
* Animates the value of a float property between two target values using
* Robert Penner's easing equations for interpolation over a specified Duration.
*
* Original Author: Darren David darren-code@lookorfeel.com
*
* Ported to be easily used in Unity by Marco Mastropaolo
*
* Credit/Thanks:

How to Use?

GUIStyle mystyle = new GUIStyle("some string from the list below");


UnityEditor.ConsoleWindow.Constants

  • "CN Box"
  • "Button"
@Fonserbc
Fonserbc / SwipeInput.cs
Last active September 11, 2024 22:45
A simple swipe detector for touchscreens for Unity3D. Four cardinal directions.
using UnityEngine;
/*
* Swipe Input script for Unity by @fonserbc, free to use wherever
*
* Attack to a gameObject, check the static booleans to check if a swipe has been detected this frame
* Eg: if (SwipeInput.swipedRight) ...
*
*
*/