Skip to content

Instantly share code, notes, and snippets.

@ditzel
ditzel / MathParabola.cs
Last active February 19, 2024 02:07
A simple Math class to calculate a point in 2D or 3D space lying on a parabola. And a more complex parabola controller that you can put on an object.
using UnityEngine;
using System;
public class MathParabola
{
public static Vector3 Parabola(Vector3 start, Vector3 end, float height, float t)
{
Func<float, float> f = x => -4 * height * x * x + 4 * height * x;
@dypsilon
dypsilon / frontendDevlopmentBookmarks.md
Last active June 13, 2024 10:59
A badass list of frontend development resources I collected over time.