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TextureAtlasClass:TextureAtlasBlocks
Name:opaque
meshType:Blocks
bCastShadows:True
BlendMode:Opaque
Tag:B_Mesh
ColliderLayerName:terrain
SecondaryShader:
ShaderName:7DTD_Unity5/Overlayed
{"command":"bc-lp","parameters":"/offline 76561198106697782 /full","result":"
{
"Name" : "StompyNZ",
"SteamId" : "76561198106697782",
"EntityId" : 171,
"IP" : "192.168.145.240",
"Ping" : "Offline",
"TotalPlayTime" : 108.83,
"LastOnline" : "2017-07-21 23:40",
"SessionPlayTime" : 0.0,
Overlays:
female_armor_cloth_feet
female_armor_hazmat_boots
female_armor_hazmat_chest
female_armor_hazmat_gloves
female_armor_hazmat_hood
female_armor_hazmat_pants
female_armor_hide_chest
female_armor_iron_boots
female_armor_iron_chest
@StompyNZ
StompyNZ / archetypes.xml
Last active July 23, 2017 23:25
Bad Company A16 v0.1
<archetypes>
<alt_hair name="male_base_hair">
<part mesh="">
<texture name="male_hair_overlay" color="hair"/>
</part>
</alt_hair>
<alt_hair name="unisex_hair_dreads">
<part mesh="unisex_hair_dreads_hat">
<texture name="unisex_hair_dreads_hat" color="hair"/>
</part>
<!--BAD COMPANY-->
<entitygroup name="ZombiesBCTier01">
<!--Vanilla-->
<entity name="zombieBoe"/>
<entity name="zombieJoe"/>
<entity name="zombieArlene"/>
<entity name="zombieDarlene"/>
<entity name="zombieMarlene"/>
<entity name="zombieYo"/>
<entity name="zombieSteve"/>
<!-- ADMIN ITEMS -->
<item id="3500" name="Admin_nailgun">
<property name="IsDeveloper" value="true"/>
<property name="Meshfile" value="Items/Tools/nailgunPrefab"/>
<property name="CustomIcon" value="nailgun"/>
<property name="CustomIconTint" value="FF0000"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="37"/>
<property name="Stacknumber" value="1"/>
<property name="RepairTools" value="repairKit"/>
<!-- Multiwall -->
<block id="1857" name="multiWall_Steel_9m">
<property name="Class" value="PlantGrowing" />
<property name="CustomIcon" value="steelBlock" />
<property name="Material" value="Msteel" />
<property name="Texture" value="355,355,355,355,355,355" />
<property class="PlantGrowing">
<property name="FertileLevel" value="0" />
<property name="Next" value="steelBlock" />
All HubCellLots
campsite_01:-10563 126 -11466
cabin_05_lg:-10752 109 -11571
cave_04:-10710 170 -10794
settlement_trader_04:-10353 57 -10017
cabin_02_sm:-9975 89 -11424
campsite_06a:-10479 55 -10500
cave_01:-11487 88 -11487
cabin_06_lg:-10857 160 -10857
cabin_06_lg:-11466 103 -11025
{
"Admins" : [
{
"SteamId" : "76561198106697782",
"PermissionLevel" : 0,
"PlayerName" : ""
},
{
"SteamId" : "76561198044045349",
"PermissionLevel" : 0,
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace BCM.Commands
{
public class BCWorldBlocks : BCCommandAbstract
{
public class PrefabCache