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@yamaya
yamaya / xcode-clang-vers
Last active June 21, 2024 08:25
Xcode clang version record
# Xcode 4.3.3
Apple clang version 3.1 (tags/Apple/clang-318.0.61) (based on LLVM 3.1svn)
Target: x86_64-apple-darwin11.4.0
Thread model: posix
# Xcode 4.3.2
Apple clang version 3.1 (tags/Apple/clang-318.0.58) (based on LLVM 3.1svn)
Target: x86_64-apple-darwin11.4.0
Thread model: posix
@rygorous
rygorous / magic_ring.cpp
Created July 22, 2012 03:55
The magic ring buffer.
#define _CRT_SECURE_NO_DEPRECATE
#include <stdio.h>
#include <string.h>
#include <Windows.h>
// This allocates a "magic ring buffer" that is mapped twice, with the two
// copies being contiguous in (virtual) memory. The advantage of this is
// that this allows any function that expects data to be contiguous in
// memory to read from (or write to) such a buffer. It also means that
@shafik
shafik / WhatIsStrictAliasingAndWhyDoWeCare.md
Last active July 17, 2024 07:40
What is Strict Aliasing and Why do we Care?

What is the Strict Aliasing Rule and Why do we care?

(OR Type Punning, Undefined Behavior and Alignment, Oh My!)

What is strict aliasing? First we will describe what is aliasing and then we can learn what being strict about it means.

In C and C++ aliasing has to do with what expression types we are allowed to access stored values through. In both C and C++ the standard specifies which expression types are allowed to alias which types. The compiler and optimizer are allowed to assume we follow the aliasing rules strictly, hence the term strict aliasing rule. If we attempt to access a value using a type not allowed it is classified as undefined behavior(UB). Once we have undefined behavior all bets are off, the results of our program are no longer reliable.

Unfortunately with strict aliasing violations, we will often obtain the results we expect, leaving the possibility the a future version of a compiler with a new optimization will break code we th

@hjbotha
hjbotha / free_ports.sh
Last active July 10, 2024 17:33
Free ports 80 and 443 on Synology NAS
#! /bin/bash
# NEWLY ADDED BACKUP FUNCTIONALITY IS NOT FULLY TESTED YET, USE WITH CARE, ESPECIALLY DELETION
# Developed for DSM 6 - 7.0.1. Not tested on other versions.
# Steps to install
# Save this script in one of your shares
# Edit it according to your requirements
# Backup /usr/syno/share/nginx/ as follows:
# # cd /usr/syno/share/
# # tar cvf ~/nginx.tar nginx
@troyane
troyane / mp42gif.sh
Last active May 22, 2024 17:20
See script and documentation here: https://github.com/troyane/StackOverflow-pro/tree/master/mp42gif Script to convert MP4 file to GIF (via ffmpeg). It creates intermediate custom color palette out of input video file and use it for resulting GIF for better picture quality. For more info see https://superuser.com/a/556031
#!/bin/bash
#
# Script to convert MP4 video to GIF with generation of custom color palette.
#
#=== Do not touch code below
# Inner variables
input_file=""
input_fps="20"
input_height="512"
#!/bin/sh
# SetDNS.sh
#
#
# Created by David Kittell on 6/14/19.
#
# Variables - Start
sExternalIPService="http://dns.kittell.net/ip.php"
  • Based on https://gist.github.com/mdziekon/221bdb597cf32b46c50ffab96dbec08a
  • Installation date: 16-08-2019
  • Additional notes based on my own experience
  • EFI boot
  • Ubuntu 19.04 -> 21.04
  • This should work on any computer. Only the RAID > AHCI change described below and the device name for the nvme ssd drive are specific to this laptop.
  • The process describes a completely fresh installation with complete repartitioning, however it should work fine when Windows is already installed (eg. brand new machine with Windows preinstalled) as long as Windows already boots with EFI.
  • The process was conducted on Dell's XPS 15 9560 (2017) with specs:
  • CPU: i7-7700HQ
@yegappan
yegappan / VimScriptForPythonDevelopers.MD
Last active January 12, 2024 10:51
Vim script for Python Developers

Vim Script for Python Developers

This is a guide to Vim Script development for Python developers. Sample code for the various expressions, statements, functions and programming constructs is shown in both Python and Vim Script. This is not intended to be a tutorial for developing Vim scripts. It is assumed that the reader is familiar with Python programming.

For an introduction to Vim Script development, refer to usr_41.txt, eval.txt and Learn Vimscript the Hard Way

For a guide similar to this one for JavaScript developers, refer to Vim Script for the JavaScripter

This guide only describes the programming constructs that are present in both Python and Vim. The constructs that are unique to Vim (e.g. autocommands, [key-mapping](https://vimhelp.org/map.txt.html#key-m

@willeccles
willeccles / sockets.h
Last active May 9, 2024 06:43
Cross-platform socket header for both POSIX sockets and Winsock
/*
* File: sockets.h
* Author: Will Eccles
* Date: 2020-03-12
*
* 1. Description
*
* This header attempts to make it easy to use sockets across platforms,
* for both Windows and POSIX systems. While Winsock is often somewhat
* compatible with Berkeley sockets, it is not strictly compatible,
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 21, 2024 06:51
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d