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package xyz.kandrac.u | |
import androidx.compose.foundation.layout.Box | |
import androidx.compose.foundation.layout.BoxWithConstraints | |
import androidx.compose.foundation.layout.Column | |
import androidx.compose.foundation.layout.offset | |
import androidx.compose.foundation.layout.padding | |
import androidx.compose.material3.Text | |
import androidx.compose.runtime.Composable | |
import androidx.compose.runtime.mutableStateOf |
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private const val startPoint = "A" | |
private const val finalPoint = "G" | |
data class Vertex(val id: String, val length: Int) | |
// adjacency list graph | |
val graph = | |
mapOf( | |
"A" to listOf(Vertex("B", 3), Vertex("C", 5)), | |
"B" to listOf(Vertex("A", 3), Vertex("D", 4), Vertex("E", 2)), |
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import kotlin.math.pow | |
import kotlin.random.Random | |
const val boardSize = 40 | |
const val tries = 100 | |
val random = Random(System.currentTimeMillis()) | |
fun cost(solution: Array<Int>): Int { | |
var cost = 0 |
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import kotlin.math.pow | |
const val boardSize = 10 | |
fun cost(solution: Array<Int>): Int { | |
var cost = 0 | |
for (i in 0 until boardSize) { | |
for (j in (i + 1) until boardSize) { | |
if (solution[i] == solution[j]) cost++ | |
if (solution[i] == solution[j] + (j - i)) cost++ |
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import java.awt.Color | |
import java.awt.Dimension | |
import java.awt.Graphics | |
import java.io.File | |
import javax.imageio.ImageIO | |
import javax.swing.BorderFactory | |
import javax.swing.JFrame | |
import javax.swing.JPanel | |
import kotlin.math.* |
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package sk.ssnd; | |
import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.Input; | |
import com.badlogic.gdx.graphics.OrthographicCamera; | |
import com.badlogic.gdx.graphics.Texture; | |
import com.badlogic.gdx.graphics.g2d.Sprite; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; | |
import com.badlogic.gdx.math.Vector2; |
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package sk.ssnd.platformer; | |
import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.OrthographicCamera; | |
import com.badlogic.gdx.math.Vector2; | |
import com.badlogic.gdx.physics.box2d.*; | |
public class Game extends ApplicationAdapter { |
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import java.awt.Color | |
import java.awt.Dimension | |
import java.awt.Graphics | |
import java.io.File | |
import javax.imageio.ImageIO | |
import javax.swing.BorderFactory | |
import javax.swing.JFrame | |
import javax.swing.JPanel | |
import kotlin.math.* |
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import kotlin.math.absoluteValue | |
import kotlin.math.sin | |
import kotlin.random.Random | |
const val chromosomeSize = 100 | |
const val mutationProbability = 0.05 // each block of chromosome mutates with this probability | |
const val populationSize = 1000 // this many individuals will be in each generation | |
const val keepNBest = 200 // this many best individuals will be taken without change to next gen | |
const val tournamentSize = 3 // this many individuals will fight in tournament |
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import kotlin.math.absoluteValue | |
import kotlin.random.Random | |
const val chromosomeSize = 8 | |
const val mutationProbability = 0.05 // each block of chromosome mutates with this probability | |
const val populationSize = 1000 // this many individuals will be in each generation | |
const val keepNBest = 200 // this many best individuals will be taken without change to next gen | |
const val tournamentSize = 3 // this many individuals will fight in tournament | |
val random = Random(System.currentTimeMillis()) |
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