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#include <bitset>
#include <iostream>
#include <sstream>
using namespace std;
int DiskNumber;
int BlockDigit;
int BlockNumber;
char ParityCharacter;
#include <algorithm>
#include <iostream>
#include <iterator>
#include <limits>
#include <map>
#include <numeric>
#include <regex>
#include <string>
#include <vector>
#include <stdio.h>
#include <string>
#include <regex>
#include <iterator>
#include <iostream>
using namespace std;
int main()
{
#include <stdio.h>
#include <string.h>
int main()
{
char input[] = "I am apple";
char *temp = strtok(input, " ");
while (temp != NULL)
{
printf("%s\n", temp);
@WindAzure
WindAzure / IP Networks.cpp
Last active March 31, 2019 15:55
UVa 1590
#include <stdio.h>
#include <iostream>
#include <string>
#include <vector>
#include <regex>
#include <limits>
#include <algorithm>
using namespace std;
#include <stdio.h>
#include <iostream>
#include <string>
using namespace std;
void rotateClockwiseInAxisXZ(string &die)
{
swap(die[1], die[3]);
swap(die[3], die[4]);
#include <stdio.h>
#include <string>
#include <vector>
#include <algorithm>
#include <iostream>
using namespace std;
const char BLACK = 'B';
const char WHITE = 'W';
#include <stdio.h>
#include <vector>
#include <map>
#include <iostream>
#include <string>
using namespace std;
int boardBoundary;
vector<int> pathDirectList;
@WindAzure
WindAzure / Xiangqi.cpp
Last active January 23, 2022 14:08
UVa 1589
#include <algorithm>
#include <stdio.h>
#include <string.h>
#include <vector>
using namespace std;
enum ChessBoardState
{
Free,
#include <algorithm>
#include <stdio.h>
#include <string.h>
#include <tuple>
#include <vector>
using namespace std;
auto originSpreadsheetRow = 0;
auto originSpreadsheetCol = 0;