Random adjusting the heights on the plane object. Refresh page for new plane layout.
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<div class="navbar navbar-inverse navbar-fixed-top"> | |
<div class="navbar-inner"> | |
<div class="container"> | |
<a class="brand" href="#">Holy Crap My Name Is Long</a> | |
</div> | |
</div> | |
</div> | |
<div class="container"> | |
<div class="row"> | |
<div class="block a-block span12"><h1>Twitter</h1><div class="text-center lead" id="twitter"></div><p class="text-right"><button type="button" onclick="http://www.twitter.com/Xanmia" class="btn btn-primary btn-large">Follow Me</button></p></div> |
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<div id="dir"> | |
Click to Zoom </div> |
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//threejs - demo - http://threejs.org/examples/webgl_particles_random.html | |
var container = document.createElement('div'); | |
document.body.appendChild( container ); | |
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight,1, 3000) | |
camera.position.z = 1000; //pull this back to 2000 to see what is actually going on | |
var scene = new THREE.Scene(); | |
scene.fog = new THREE.FogExp2( 0x0000F0, 0.0009 ); //color of fog - objects are all white | |
var geometry = new THREE.Geometry(); |
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var vertexHeight = 500; | |
var planeDefinition = 20; | |
var planeSize = 15000; | |
var container = document.createElement('div'); | |
document.body.appendChild( container ); | |
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight,1, 20000) | |
camera.position.z = 6000; |
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<canvas id="field"></canvas> |
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