Settings for pixel art in Godot 4
- Turn on Advanced project settings
- Navigate to
Rendering | Textures
- Turn on
Lossless Compression | Force PNG
- Set
Canvas Textures | Default Texture Filter
toNearest
Rendering | Textures
Lossless Compression | Force PNG
Canvas Textures | Default Texture Filter
to Nearest
// This is a demonstration for Hexo Theme Icarus showing how Mathjax is incorrectly formatting the content | |
// of an embedded GitHub Gist file. | |
// See https://github.com/ppoffice/hexo-theme-icarus/issues/915 | |
// | |
// The issue has a resolution: surround the Gist script tag with a div containing ignore classes for all | |
// MathJax preprocessors: | |
// <div class="tex2jax_ignore asciimath2jax_ignore"> | |
// <script src="https://gist.github.com/ZodmanPerth/ce90e1ac74276f5e30f0905c71a91c5d.js?file=Sample.js"></script> | |
// </div> |
naming file |
namespace System | |
{ | |
/// <summary>Mathematical functions for binomials</summary> | |
public static class Binomials | |
{ | |
// / \ | |
// | n | from n | |
// | | | |
// | k | choose k | |
// \ / |
naming file |
Naming file |
//This LINQPad file is discussed in my blog post: | |
// http://www.redperegrine.net/2017/12/10/measuring-csharp-perf-with-benchmarkdotnet/ | |
[MemoryDiagnoser] | |
[RyuJitX64Job, LegacyJitX86Job] | |
public class IntegerWorker | |
{ | |
[Benchmark] | |
public void NormalEnumerator() | |
{ |