- Calculen cuánto maracuyá quieren usar. Digamos que usan 2 kg de maracuyá para este ejemplo. (Pesados con todo y cáscara)
- Los abren y les sacan todo el contenido (chequen que no estén agusanados) y lo colocan en un recipiente
- Licúan la pulpa de manera que se suelten las semillas, o sea en la velocidad mínima y por nó más de un minuto. (No quieren trozarlas todas y tener licor de semilla).
- Lo cuelan todo para quitarle las semillas. Esto toma un rato y hay que estarle moviendo porque la pulpa atasca la coladera.
- Una vez colado, una o dos veces le agregan aguardiente en una cantidad igual a la mitad del peso original del maracuyá en litros (2kg * 0.5 = 1lt de aguardiente. El aguardiente lo pueden conseguir en alguna mezcalería en el centro o de plano en una licorería. No gasten más de 100 pesos en eso, por muy caro y que no tenga ya sabor, que sea natural; de caña puede ser)
- Lo revuelven bien un ratillo
- Lo ponen en un recipiente (yo diría que de vidrio) en total osc
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#!/usr/bin/python | |
''' | |
InFB - Information Facebook | |
Usage: infb.py user@domain.tld password | |
infb.py | |
http://ruel.me |
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# This will create a dist directory containing the executable file, all the data | |
# directories. All Libraries will be bundled in executable file. | |
# | |
# Run the build process by entering 'pygame2exe.py' or | |
# 'python pygame2exe.py' in a console prompt. | |
# | |
# To build exe, python, pygame, and py2exe have to be installed. After | |
# building exe none of this libraries are needed. | |
#Please Note have a backup file in a different directory as if it crashes you | |
#will loose it all!(I lost 6 months of work because I did not do this) |
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using SerialPorts | |
s = SerialPort("/dev/ttyACM1", 250000) | |
write(s, "Hello World!\n") | |
close(s) |
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using Flux | |
using Flux: onehot, argmax, chunk, batchseq, throttle, crossentropy | |
using StatsBase: wsample | |
using Base.Iterators: partition | |
cd(@__DIR__) | |
text = collect(repeat(readstring("prince_eo.txt"), 20)) | |
alphabet = [unique(text)..., '_'] | |
text = map(ch -> onehot(ch, alphabet), text) |
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using Images | |
# FFTW.set_num_threads(2) | |
""" | |
opticalFlow(im1::Array, im2::Array, kps::Array{CartesianIndex{2},1}; windowSize=15) | |
Parameters: | |
- im1: An Image array, the first frame in time. | |
- im2: The second frame in time, must be the same size as im1 | |
- kps: Key points, or points of interest within the image where the optical flow is expected. | |
- windowSize: Window size for solving the flow equations. Default 15. | |
""" |
A quick way to render latex in markdown
![formula]("https://render.githubusercontent.com/render/math?math=e^{i \pi} = -1")
![formula]("https://render.githubusercontent.com/render/math?math=e^{i \pi} = -1")
<img src="https://render.githubusercontent.com/render/math?math=e^{i \pi} = -1" />
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import pygame | |
from pygame.locals import * | |
class Game(object): | |
"""docstring for Game""" | |
def __init__(self,arg): | |
self.arg = arg | |
self.fullscreen = False | |
img = pygame.image.load('image.png') |
** Step 1 **
Install ffmpeg with the vidstab plugin.
- OSX: Install via Homebrew -
brew install ffmpeg --with-libvidstab
- Linux: download binaries here (vidstab included)
- Windows: download binaries here (vidstab included)
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#!/usr/bin/env python | |
# -*- coding: utf-8 -*- | |
"""Implements Partial Directed Coherence and Direct Transfer Function | |
using MVAR processes. | |
Reference | |
--------- | |
Luiz A. Baccala and Koichi Sameshima. Partial directed coherence: | |
a new concept in neural structure determination. |
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