This is the reference point. All the other options are based off this.
|-- app
| |-- controllers
| | |-- admin
People
![]() :bowtie: |
😄 :smile: |
😆 :laughing: |
---|---|---|
😊 :blush: |
😃 :smiley: |
:relaxed: |
😏 :smirk: |
😍 :heart_eyes: |
😘 :kissing_heart: |
😚 :kissing_closed_eyes: |
😳 :flushed: |
😌 :relieved: |
😆 :satisfied: |
😁 :grin: |
😉 :wink: |
😜 :stuck_out_tongue_winking_eye: |
😝 :stuck_out_tongue_closed_eyes: |
😀 :grinning: |
😗 :kissing: |
😙 :kissing_smiling_eyes: |
😛 :stuck_out_tongue: |
// based on http://msdn.microsoft.com/en-us/magazine/hh335067.aspx | |
// usage example at bottom | |
function pso (number_of_dimensions, function_to_optimize, number_of_particles, number_of_iterations, fitness_threshold, inertia_weight, cognitive_weight, social_weight) { | |
var particles = []; | |
var swarm_best_position = []; | |
var swarm_best_fitness = null; | |
for (var p = 0; p < number_of_particles; p++) { | |
particles.push({ | |
particle_position: [], |
# -*- coding: utf-8 -*- | |
import math | |
import collections | |
import pyglet | |
class FirstPersonCamera(object): | |
"""First person camera implementation |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);