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@lancejpollard
lancejpollard / node-folder-structure-options.md
Created November 28, 2011 01:50
What is your folder-structure preference for a large-scale Node.js project?

What is your folder-structure preference for a large-scale Node.js project?

0: Starting from Rails

This is the reference point. All the other options are based off this.

|-- app
|   |-- controllers
|   |   |-- admin
@MohamedAlaa
MohamedAlaa / tmux-cheatsheet.markdown
Last active July 24, 2024 17:56
tmux shortcuts & cheatsheet

tmux shortcuts & cheatsheet

start new:

tmux

start new with session name:

tmux new -s myname
@zenorocha
zenorocha / README.md
Last active May 28, 2024 08:23
A template for Github READMEs (Markdown) + Sublime Snippet

Project Name

TODO: Write a project description

Installation

TODO: Describe the installation process

Usage

@dergachev
dergachev / GIF-Screencast-OSX.md
Last active July 17, 2024 14:20
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

@rxaviers
rxaviers / gist:7360908
Last active July 24, 2024 22:23
Complete list of github markdown emoji markup

People

:bowtie: :bowtie: 😄 :smile: 😆 :laughing:
😊 :blush: 😃 :smiley: ☺️ :relaxed:
😏 :smirk: 😍 :heart_eyes: 😘 :kissing_heart:
😚 :kissing_closed_eyes: 😳 :flushed: 😌 :relieved:
😆 :satisfied: 😁 :grin: 😉 :wink:
😜 :stuck_out_tongue_winking_eye: 😝 :stuck_out_tongue_closed_eyes: 😀 :grinning:
😗 :kissing: 😙 :kissing_smiling_eyes: 😛 :stuck_out_tongue:
@kevin-smets
kevin-smets / iterm2-solarized.md
Last active July 23, 2024 04:22
iTerm2 + Oh My Zsh + Solarized color scheme + Source Code Pro Powerline + Font Awesome + [Powerlevel10k] - (macOS)

Default

Default

Powerlevel10k

Powerlevel10k

@adrianseeley
adrianseeley / pso.js
Last active June 5, 2021 12:03
JavaScript Normalized Particle Swarm Optimization Implementation - Search for an N-dimensional vector of components between -1 and +1 that optimizes a given function to a fitness of 0.
// based on http://msdn.microsoft.com/en-us/magazine/hh335067.aspx
// usage example at bottom
function pso (number_of_dimensions, function_to_optimize, number_of_particles, number_of_iterations, fitness_threshold, inertia_weight, cognitive_weight, social_weight) {
var particles = [];
var swarm_best_position = [];
var swarm_best_fitness = null;
for (var p = 0; p < number_of_particles; p++) {
particles.push({
particle_position: [],
@mr-linch
mr-linch / camera.py
Created June 8, 2014 10:19
First person camera for pyglet
# -*- coding: utf-8 -*-
import math
import collections
import pyglet
class FirstPersonCamera(object):
"""First person camera implementation
@staltz
staltz / introrx.md
Last active July 22, 2024 09:31
The introduction to Reactive Programming you've been missing
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active July 24, 2024 14:58
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);