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@aemkei
aemkei / LICENSE.txt
Last active April 12, 2024 21:27 — forked from 140bytes/LICENSE.txt
Binary Tetris - 140byt.es
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
@annalee
annalee / sample-slack-coc.md
Last active April 11, 2024 21:14
A sample code of conduct for social slack teams.

[SLACKNAME] Code of Conduct

Welcome!

[BRIEF DESCRIPTION OF THE SLACK AND ITS PURPOSE]

The current admins are:

  • [NAMES]
@nocturnalgeek
nocturnalgeek / MailinatorAliases
Last active April 8, 2024 20:45
A list of alternate domains that point to @mailinator.com
@binkmail.com
@bobmail.info
@chammy.info
@devnullmail.com
@letthemeatspam.com
@mailinater.com
@mailinator.net
@mailinator2.com
@notmailinator.com
@reallymymail.com
@erikh
erikh / hack.sh
Created March 31, 2012 07:02 — forked from DAddYE/hack.sh
OSX For Hackers
#!/usr/bin/env sh
##
# This is script with usefull tips taken from:
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx
#
# install it:
# curl -sL https://raw.github.com/gist/2108403/hack.sh | sh
#

Sass/Less Comparison

In this document I am using Sass's SCSS syntax. You can choose to use the indented syntax in sass, if you prefer it, it has no functional differences from the SCSS syntax.

For Less, I'm using the JavaScript version because this is what they suggest on the website. The ruby version may be different.

Variables

2015-01-29 Unofficial Relay FAQ

Compilation of questions and answers about Relay from React.js Conf.

Disclaimer: I work on Relay at Facebook. Relay is a complex system on which we're iterating aggressively. I'll do my best here to provide accurate, useful answers, but the details are subject to change. I may also be wrong. Feedback and additional questions are welcome.

What is Relay?

Relay is a new framework from Facebook that provides data-fetching functionality for React applications. It was announced at React.js Conf (January 2015).

@domenic
domenic / promises.md
Last active March 31, 2024 14:07
You're Missing the Point of Promises

This article has been given a more permanent home on my blog. Also, since it was first written, the development of the Promises/A+ specification has made the original emphasis on Promises/A seem somewhat outdated.

You're Missing the Point of Promises

Promises are a software abstraction that makes working with asynchronous operations much more pleasant. In the most basic definition, your code will move from continuation-passing style:

getTweetsFor("domenic", function (err, results) {
 // the rest of your code goes here.
@shanselman
shanselman / gist:5422230
Last active March 28, 2024 10:33
Evil Blog Comment Spammer just exposed his template through some error and the whole thing showed up in my comments.
{
{I have|I've} been {surfing|browsing} online more than {three|3|2|4} hours today, yet I never found any interesting article like yours. {It's|It
is} pretty worth enough for me. {In my opinion|Personally|In my view}, if all {webmasters|site owners|website owners|web owners} and bloggers made good content as
you did, the {internet|net|web} will be {much more|a lot more}
useful than ever before.|
I {couldn't|could not} {resist|refrain from} commenting. {Very well|Perfectly|Well|Exceptionally well} written!|
{I will|I'll} {right away|immediately} {take hold of|grab|clutch|grasp|seize|snatch}
your {rss|rss feed} as I {can not|can't} {in finding|find|to find} your {email|e-mail} subscription {link|hyperlink} or {newsletter|e-newsletter} service. Do {you have|you've} any?
{Please|Kindly} {allow|permit|let} me {realize|recognize|understand|recognise|know} {so that|in order that} I {may just|may|could} subscribe.
Thanks.|
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
class ActionDispatch::Routing::Mapper
def draw(routes_name)
instance_eval(File.read(Rails.root.join("config/routes/#{routes_name}.rb")))
end
end
BCX::Application.routes.draw do
draw :api
draw :account
draw :session