[BRIEF DESCRIPTION OF THE SLACK AND ITS PURPOSE]
The current admins are:
- [NAMES]
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
@binkmail.com | |
@bobmail.info | |
@chammy.info | |
@devnullmail.com | |
@letthemeatspam.com | |
@mailinater.com | |
@mailinator.net | |
@mailinator2.com | |
@notmailinator.com | |
@reallymymail.com |
#!/usr/bin/env sh | |
## | |
# This is script with usefull tips taken from: | |
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx | |
# | |
# install it: | |
# curl -sL https://raw.github.com/gist/2108403/hack.sh | sh | |
# |
In this document I am using Sass's SCSS syntax. You can choose to use the indented syntax in sass, if you prefer it, it has no functional differences from the SCSS syntax.
For Less, I'm using the JavaScript version because this is what they suggest on the website. The ruby version may be different.
2015-01-29 Unofficial Relay FAQ
Compilation of questions and answers about Relay from React.js Conf.
Disclaimer: I work on Relay at Facebook. Relay is a complex system on which we're iterating aggressively. I'll do my best here to provide accurate, useful answers, but the details are subject to change. I may also be wrong. Feedback and additional questions are welcome.
Relay is a new framework from Facebook that provides data-fetching functionality for React applications. It was announced at React.js Conf (January 2015).
This article has been given a more permanent home on my blog. Also, since it was first written, the development of the Promises/A+ specification has made the original emphasis on Promises/A seem somewhat outdated.
Promises are a software abstraction that makes working with asynchronous operations much more pleasant. In the most basic definition, your code will move from continuation-passing style:
getTweetsFor("domenic", function (err, results) {
// the rest of your code goes here.
{ | |
{I have|I've} been {surfing|browsing} online more than {three|3|2|4} hours today, yet I never found any interesting article like yours. {It's|It | |
is} pretty worth enough for me. {In my opinion|Personally|In my view}, if all {webmasters|site owners|website owners|web owners} and bloggers made good content as | |
you did, the {internet|net|web} will be {much more|a lot more} | |
useful than ever before.| | |
I {couldn't|could not} {resist|refrain from} commenting. {Very well|Perfectly|Well|Exceptionally well} written!| | |
{I will|I'll} {right away|immediately} {take hold of|grab|clutch|grasp|seize|snatch} | |
your {rss|rss feed} as I {can not|can't} {in finding|find|to find} your {email|e-mail} subscription {link|hyperlink} or {newsletter|e-newsletter} service. Do {you have|you've} any? | |
{Please|Kindly} {allow|permit|let} me {realize|recognize|understand|recognise|know} {so that|in order that} I {may just|may|could} subscribe. | |
Thanks.| |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
class ActionDispatch::Routing::Mapper | |
def draw(routes_name) | |
instance_eval(File.read(Rails.root.join("config/routes/#{routes_name}.rb"))) | |
end | |
end | |
BCX::Application.routes.draw do | |
draw :api | |
draw :account | |
draw :session |