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# These lines will get the inputs cleaned from | |
important_lines = [">>> "] | |
# Used if there is an input on the line after this | |
important_proceeding_lines = [] | |
raw = "" | |
while True: | |
current_input = input() |
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var nDots = 7; | |
var Xpos = 0; | |
var Ypos = 0; | |
var DELTAT = .01; | |
var SEGLEN = 10; | |
var SPRINGK = 10; | |
var MASS = 1; | |
var GRAVITY = 50; | |
var RESISTANCE = 10; |
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//modified from http://ilkinulas.github.io/development/unity/2016/04/30/cube-mesh-in-unity3d.html | |
//modification adds the ability to specify an offset and size | |
void CreateCube(Vector3 offset, Vector3 size) { | |
Vector3[] vertices = { | |
new Vector3 (0, 0, 0), | |
new Vector3 (1, 0, 0), | |
new Vector3 (1, 1, 0), | |
new Vector3 (0, 1, 0), | |
new Vector3 (0, 1, 1), |