Function | Shortcut |
---|---|
New Tab | ⌘ + T |
Close Tab or Window | ⌘ + W (same as many mac apps) |
Go to Tab | ⌘ + Number Key (ie: ⌘2 is 2nd tab) |
Go to Split Pane by Direction | ⌘ + Option + Arrow Key |
Cycle iTerm Windows | ⌘ + backtick (true of all mac apps and works with desktops/mission control) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
""" Trains an agent with (stochastic) Policy Gradients on Pong. Uses OpenAI Gym. """ | |
import numpy as np | |
import cPickle as pickle | |
import gym | |
# hyperparameters | |
H = 200 # number of hidden layer neurons | |
batch_size = 10 # every how many episodes to do a param update? | |
learning_rate = 1e-4 | |
gamma = 0.99 # discount factor for reward |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
## For a beginner-friendly version of the following (more advanced users likely will get better use of the below, | |
## if you're just starting out...), see this new gist: | |
## https://gist.github.com/WolfgangSenff/0a9c1d800db42a9a9441b2d0288ed0fd | |
This document represents the beginning of an upgrade or migration document for GDScript 2.0 and Godot 4.0. I'm focusing on 2D | |
at the moment as I'm upgrading a 2D game, but will hopefully have more to add for 3D afterward. | |
## If you want more content like this, please help fund my cat's medical bills at https://ko-fi.com/kyleszklenski - thank you very much! On to the migration guide. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# First, we need to find our device. BEFORE inserting your USB drive, run the | |
# following: | |
diskutil list | |
# This will output a bunch of info about all of the disk drives connected to | |
# your Mac. Each entry will have a header in the form "/dev/diskX", where X is | |
# some number starting at 0. Now, insert your USB drive and run the command | |
# again. You should see a new entry. Make note of the name (ie, /dev/diskX). | |
diskutil list |
- Resource Collections
- Tutorials
- Opinions
Field types are marked using C-style notation:
char[4]
indicates a 4-byte fixed-width stringuint[6]
indicates a 6-byte sequenceuint8
,uint16
, anduint32
are unsigned byte, short, and long integersint8
,int16
, andint32
are signed byte, short, and long integers
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env bash | |
# Use this one-liner to produce a JSON literal from the Git log: | |
git log \ | |
--pretty=format:'{%n "commit": "%H",%n "author": "%aN <%aE>",%n "date": "%ad",%n "message": "%f"%n},' \ | |
$@ | \ | |
perl -pe 'BEGIN{print "["}; END{print "]\n"}' | \ | |
perl -pe 's/},]/}]/' |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package main | |
import ( | |
"fmt" | |
"labix.org/v2/mgo" | |
"labix.org/v2/mgo/bson" | |
"time" | |
) | |
type Person struct { |
NewerOlder