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@rxaviers
rxaviers / gist:7360908
Last active May 8, 2024 06:52
Complete list of github markdown emoji markup

People

:bowtie: :bowtie: 😄 :smile: 😆 :laughing:
😊 :blush: 😃 :smiley: ☺️ :relaxed:
😏 :smirk: 😍 :heart_eyes: 😘 :kissing_heart:
😚 :kissing_closed_eyes: 😳 :flushed: 😌 :relieved:
😆 :satisfied: 😁 :grin: 😉 :wink:
😜 :stuck_out_tongue_winking_eye: 😝 :stuck_out_tongue_closed_eyes: 😀 :grinning:
😗 :kissing: 😙 :kissing_smiling_eyes: 😛 :stuck_out_tongue:
@wojteklu
wojteklu / clean_code.md
Last active May 8, 2024 06:47
Summary of 'Clean code' by Robert C. Martin

Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.


General rules

  1. Follow standard conventions.
  2. Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
  3. Boy scout rule. Leave the campground cleaner than you found it.
  4. Always find root cause. Always look for the root cause of a problem.

Design rules

@zparnold
zparnold / one_liner.sh
Last active May 6, 2024 13:14
A simply script to delete all failed pods from Kubernetes
kubectl get pods --all-namespaces | grep Evicted | awk '{print $2 " --namespace=" $1}' | xargs kubectl delete pod
@zziuni
zziuni / stuns
Created September 18, 2012 08:05
STUN server list
# source : http://code.google.com/p/natvpn/source/browse/trunk/stun_server_list
# A list of available STUN server.
stun.l.google.com:19302
stun1.l.google.com:19302
stun2.l.google.com:19302
stun3.l.google.com:19302
stun4.l.google.com:19302
stun01.sipphone.com
stun.ekiga.net
@alanstevens
alanstevens / Windows11_Setup.md
Last active April 9, 2024 13:37
Windows 11 Setup

This guide was created using Microsoft Windows 11 Pro

Version 21H2 build 22000.194

Installation

System Updates:

  • Settings -> Windows Update
  • Install all updates

Powershell Execution Policy:

  • launch Windows Powershell as administrator and execute:
@rotten77
rotten77 / google-keep-bookmarklet.js
Created May 3, 2013 06:57
Google Keep Bookmarklet
javascript:void(function(){var w = 430; var h = 600; var t = (screen.height ? (screen.height - h) / 4 : 0); var l = (screen.width ? (screen.width - w) / 2 : 0); var win = window.open('https://drive.google.com/keep/','google-keep','width='+w+',height='+h+',top='+t+',left='+l+',location=no,personalbar=no,menubar=no,status=no,resizable=yes,scrollbars=yes');})();
@eligrey
eligrey / object-watch.js
Created April 30, 2010 01:38
object.watch polyfill in ES5
/*
* object.watch polyfill
*
* 2012-04-03
*
* By Eli Grey, http://eligrey.com
* Public Domain.
* NO WARRANTY EXPRESSED OR IMPLIED. USE AT YOUR OWN RISK.
*/
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@chrismdp
chrismdp / s3.sh
Last active March 5, 2024 12:57
Uploading to S3 in 18 lines of Shell (used to upload builds for http://soltrader.net)
# You don't need Fog in Ruby or some other library to upload to S3 -- shell works perfectly fine
# This is how I upload my new Sol Trader builds (http://soltrader.net)
# Based on a modified script from here: http://tmont.com/blargh/2014/1/uploading-to-s3-in-bash
S3KEY="my aws key"
S3SECRET="my aws secret" # pass these in
function putS3
{
path=$1
@paulirish
paulirish / data-markdown.user.js
Last active February 6, 2024 10:41
*[data-markdown] - use markdown, sometimes, in your HTML
// ==UserScript==
// @name Use Markdown, sometimes, in your HTML.
// @author Paul Irish <http://paulirish.com/>
// @link http://git.io/data-markdown
// @match *
// ==/UserScript==
// If you're not using this as a userscript just delete from this line up. It's cool, homey.