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Squib sample: images
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require 'squib' | |
require 'squib/sample_helpers' | |
Squib::Deck.new(width: 1000, height: 3000) do | |
draw_graph_paper width, height | |
sample "This a PNG.\nNo scaling is done by default." do |x, y| | |
png file: 'angler-fish.png', x: x, y: y | |
end | |
sample 'PNGs can be upscaled, but they will emit an antialias warning (unless you turn it off in the config.yml)' do |x,y| | |
png file: 'angler-fish.png', x: x, y: y, width: 150, height: 150 | |
end | |
sample 'SVGs can be loaded from a file (left) or from straight XML (right). They can also be scaled to any size.' do |x,y| | |
svg file: 'robot-golem.svg', x: x, y: y, width: 100, height: 100 | |
svg data: File.read('robot-golem.svg'), width: 100, height: 100, | |
x: x + 200, y: y | |
end | |
sample 'PNG and SVG can be auto-scaled by one side and setting the other to :scale' do |x,y| | |
svg file: 'robot-golem.svg', x: x, y: y, width: 50, height: :scale | |
svg file: 'robot-golem.svg', x: x + 50, y: y, width: :scale, height: 50 | |
png file: 'angler-fish.png', x: x + 200, y: y, width: 50, height: :scale | |
png file: 'angler-fish.png', x: x + 250, y: y, width: :scale, height: 50 | |
end | |
sample 'PNGs can be cropped. To work from sprite sheets, you can set crop coordinates to PNG images. Rounded corners supported too.' do |x,y| | |
png file: 'sprites.png', x: x - 50, y: y - 50 # entire sprite sheet | |
rect x: x - 50, y: y - 50, width: 100, height: 100, # draw the crop line | |
radius: 15, dash: '3 3', stroke_color: 'red', stroke_width: 3 | |
text str: '➜', font: 'Sans Bold 36', x: x + 150, y: y - 35 | |
png file: 'sprites.png', x: x + 200, y: y - 50, # just the robot golem image | |
crop_x: 0, crop_y: 0, crop_corner_radius: 15, | |
crop_width: 100, crop_height: 100 | |
png file: 'sprites.png', x: x - 50, y: y + 50 # entire sprite sheet again | |
rect x: x + 14, y: y + 50, width: 65, height: 65, # highlight the crop | |
radius: 25, dash: '3 3', stroke_color: 'red', stroke_width: 3 | |
text str: '➜', font: 'Sans Bold 36', x: x + 150, y: y + 50 | |
png file: 'sprites.png', x: x + 225, y: y + 50, # just the drakkar ship image, rotated | |
crop_x: 64, crop_y: 0, crop_corner_x_radius: 25, crop_corner_y_radius: 25, | |
crop_width: 64, crop_height: 64, angle: Math::PI / 6 | |
end | |
sample 'SVGs can be cropped too.' do |x,y| | |
svg file: 'robot-golem.svg', x: x, y: y, width: 100, height: 100, | |
crop_x: 40, crop_y: 0, crop_width: 50, crop_height: 50 | |
end | |
sample 'Images can be flipped about their center.' do |x,y| | |
png file: 'angler-fish.png', x: x, y: y, flip_vertical: true, flip_horizontal: true | |
svg file: 'robot-golem.svg', x: x + 200, y: y, width: 100, height: 100, | |
flip_horizontal: true | |
end | |
sample 'SVG can be limited to rendering to a single object if the SVG ID is set. If you look in this SVG file, the black backdrop has ID #backdrop.' do |x,y| | |
svg file: 'robot-golem.svg', id: 'backdrop', x: x, y: y, width: 100, height: 100 | |
end | |
sample "The SVG force_id option allows use of an ID only when specified, and render nothing if empty. Useful for multiple icons in one SVG file.\nThis should show nothing." do |x,y| | |
svg file: 'robot-golem.svg', x: x, y: y, | |
force_id: true, id: '' # <-- the important parts | |
end | |
sample 'NOTE! If you render a single object in an SVG, its placement is still relative to the SVG document.' do |x,y| | |
svg file: 'offset.svg', x: x, y: y | |
rect x: x, y: y, width: 100, height: 100, dash: '3 1', stroke_color: 'red', stroke_width: 3 | |
svg file: 'offset.svg', id: 'thing', x: x + 200, y: y, width: 100, height: 100 | |
rect x: x + 200, y: y, width: 100, height: 100, dash: '3 1', stroke_color: 'red', stroke_width: 3 | |
end | |
sample 'PNGs can be blended onto each other with 15 different blending operators. Alpha transparency supported too. See http://cairographics.org/operators' do |x,y| | |
png file: 'ball.png', x: x, y: y | |
png file: 'grit.png', x: x + 20, y: y + 20, blend: :color_burn, alpha: 0.75 | |
end | |
sample 'Rotation is around the upper-left corner of the image. Unit is radians.' do |x,y| | |
rect x: x, y: y, width: 100, height: 100, stroke_width: 3, dash: '3 3', stroke_color: :red | |
png x: x, y: y, width: 100, height: 100, angle: Math::PI / 4, file: 'angler-fish.png' | |
rect x: x + 250, y: y, width: 100, height: 100, stroke_width: 3, dash: '3 3', stroke_color: :red | |
svg x: x + 250, y: y, width: 100, height: 100, file: 'robot-golem.svg', | |
angle: Math::PI / 2 - 0.2 | |
end | |
sample 'SVGs and PNGs can be used as masks for colors instead of being directly rendered.' do |x,y| | |
svg mask: '#00ff00', file: 'glass-heart.svg', x: x - 50, y: y - 50, width: 200, height: 200 | |
svg mask: '(0,0)(0,500) #ccc@0.0 #333@1.0', file: 'glass-heart.svg', x: x + 150, y: y - 50, width: 200, height: 200 | |
end | |
sample 'PNG masks are based on the alpha channel, so this is just a magenta square with rounded corners.' do |x,y| | |
png file: 'angler-fish.png', mask: :magenta, x: x, y: y | |
end | |
save_png prefix: '_images_', dir: '.' | |
end |
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