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@andymeneely
Last active April 12, 2016 01:10
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Squib sample: images
require 'squib'
require 'squib/sample_helpers'
Squib::Deck.new(width: 1000, height: 3000) do
draw_graph_paper width, height
sample "This a PNG.\nNo scaling is done by default." do |x, y|
png file: 'angler-fish.png', x: x, y: y
end
sample 'PNGs can be upscaled, but they will emit an antialias warning (unless you turn it off in the config.yml)' do |x,y|
png file: 'angler-fish.png', x: x, y: y, width: 150, height: 150
end
sample 'SVGs can be loaded from a file (left) or from straight XML (right). They can also be scaled to any size.' do |x,y|
svg file: 'robot-golem.svg', x: x, y: y, width: 100, height: 100
svg data: File.read('robot-golem.svg'), width: 100, height: 100,
x: x + 200, y: y
end
sample 'PNG and SVG can be auto-scaled by one side and setting the other to :scale' do |x,y|
svg file: 'robot-golem.svg', x: x, y: y, width: 50, height: :scale
svg file: 'robot-golem.svg', x: x + 50, y: y, width: :scale, height: 50
png file: 'angler-fish.png', x: x + 200, y: y, width: 50, height: :scale
png file: 'angler-fish.png', x: x + 250, y: y, width: :scale, height: 50
end
sample 'PNGs can be cropped. To work from sprite sheets, you can set crop coordinates to PNG images. Rounded corners supported too.' do |x,y|
png file: 'sprites.png', x: x - 50, y: y - 50 # entire sprite sheet
rect x: x - 50, y: y - 50, width: 100, height: 100, # draw the crop line
radius: 15, dash: '3 3', stroke_color: 'red', stroke_width: 3
text str: '➜', font: 'Sans Bold 36', x: x + 150, y: y - 35
png file: 'sprites.png', x: x + 200, y: y - 50, # just the robot golem image
crop_x: 0, crop_y: 0, crop_corner_radius: 15,
crop_width: 100, crop_height: 100
png file: 'sprites.png', x: x - 50, y: y + 50 # entire sprite sheet again
rect x: x + 14, y: y + 50, width: 65, height: 65, # highlight the crop
radius: 25, dash: '3 3', stroke_color: 'red', stroke_width: 3
text str: '➜', font: 'Sans Bold 36', x: x + 150, y: y + 50
png file: 'sprites.png', x: x + 225, y: y + 50, # just the drakkar ship image, rotated
crop_x: 64, crop_y: 0, crop_corner_x_radius: 25, crop_corner_y_radius: 25,
crop_width: 64, crop_height: 64, angle: Math::PI / 6
end
sample 'SVGs can be cropped too.' do |x,y|
svg file: 'robot-golem.svg', x: x, y: y, width: 100, height: 100,
crop_x: 40, crop_y: 0, crop_width: 50, crop_height: 50
end
sample 'Images can be flipped about their center.' do |x,y|
png file: 'angler-fish.png', x: x, y: y, flip_vertical: true, flip_horizontal: true
svg file: 'robot-golem.svg', x: x + 200, y: y, width: 100, height: 100,
flip_horizontal: true
end
sample 'SVG can be limited to rendering to a single object if the SVG ID is set. If you look in this SVG file, the black backdrop has ID #backdrop.' do |x,y|
svg file: 'robot-golem.svg', id: 'backdrop', x: x, y: y, width: 100, height: 100
end
sample "The SVG force_id option allows use of an ID only when specified, and render nothing if empty. Useful for multiple icons in one SVG file.\nThis should show nothing." do |x,y|
svg file: 'robot-golem.svg', x: x, y: y,
force_id: true, id: '' # <-- the important parts
end
sample 'NOTE! If you render a single object in an SVG, its placement is still relative to the SVG document.' do |x,y|
svg file: 'offset.svg', x: x, y: y
rect x: x, y: y, width: 100, height: 100, dash: '3 1', stroke_color: 'red', stroke_width: 3
svg file: 'offset.svg', id: 'thing', x: x + 200, y: y, width: 100, height: 100
rect x: x + 200, y: y, width: 100, height: 100, dash: '3 1', stroke_color: 'red', stroke_width: 3
end
sample 'PNGs can be blended onto each other with 15 different blending operators. Alpha transparency supported too. See http://cairographics.org/operators' do |x,y|
png file: 'ball.png', x: x, y: y
png file: 'grit.png', x: x + 20, y: y + 20, blend: :color_burn, alpha: 0.75
end
sample 'Rotation is around the upper-left corner of the image. Unit is radians.' do |x,y|
rect x: x, y: y, width: 100, height: 100, stroke_width: 3, dash: '3 3', stroke_color: :red
png x: x, y: y, width: 100, height: 100, angle: Math::PI / 4, file: 'angler-fish.png'
rect x: x + 250, y: y, width: 100, height: 100, stroke_width: 3, dash: '3 3', stroke_color: :red
svg x: x + 250, y: y, width: 100, height: 100, file: 'robot-golem.svg',
angle: Math::PI / 2 - 0.2
end
sample 'SVGs and PNGs can be used as masks for colors instead of being directly rendered.' do |x,y|
svg mask: '#00ff00', file: 'glass-heart.svg', x: x - 50, y: y - 50, width: 200, height: 200
svg mask: '(0,0)(0,500) #ccc@0.0 #333@1.0', file: 'glass-heart.svg', x: x + 150, y: y - 50, width: 200, height: 200
end
sample 'PNG masks are based on the alpha channel, so this is just a magenta square with rounded corners.' do |x,y|
png file: 'angler-fish.png', mask: :magenta, x: x, y: y
end
save_png prefix: '_images_', dir: '.'
end
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
width="100"
height="100"
id="svg2"
version="1.1"
inkscape:version="0.91 r13725"
sodipodi:docname="offset.svg">
<defs
id="defs4" />
<sodipodi:namedview
id="base"
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1.0"
inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
inkscape:zoom="6.1011724"
inkscape:cx="73.572884"
inkscape:cy="47.134619"
inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="false"
inkscape:window-width="1680"
inkscape:window-height="988"
inkscape:window-x="1432"
inkscape:window-y="109"
inkscape:window-maximized="1"
fit-margin-top="0"
fit-margin-left="0"
fit-margin-right="0"
fit-margin-bottom="0" />
<metadata
id="metadata7">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:title></dc:title>
</cc:Work>
</rdf:RDF>
</metadata>
<g
inkscape:label="Layer 1"
inkscape:groupmode="layer"
id="layer1"
transform="translate(5.1573995,-950.1002)">
<circle
style="fill:#000000;fill-rule:evenodd;stroke:#000000;stroke-width:0.12493663px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
id="thing"
inkscape:label="thing"
cx="86.79924"
cy="1041.9883"
r="7.4213605" />
<circle
style="opacity:1;fill:#999999;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:2;stroke-linecap:square;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
id="path4142"
cx="17.988642"
cy="973.59332"
r="20.5236" />
<circle
cy="1004.2076"
cx="45.866539"
id="circle4144"
style="opacity:1;fill:#666666;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:2;stroke-linecap:square;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
r="17.274031" />
<circle
r="12.228644"
style="opacity:1;fill:#333333;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:2;stroke-linecap:square;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
id="circle4146"
cx="69.554207"
cy="1027.0402" />
</g>
</svg>
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