From administrator cmd run these commands to identify and select the hard drive
diskpart
list disk
sel disk
# Build Folders (you can keep bin if you'd like, to store dlls and pdbs) | |
[Bb]in/ | |
[Oo]bj/ | |
# mstest test results | |
TestResults | |
## Ignore Visual Studio temporary files, build results, and | |
## files generated by popular Visual Studio add-ons. |
Installation | |
------------ | |
1. Install the build dependencies for Emacs: | |
$ sudo apt build-dep emacs | |
$ sudo apt install libtree-sitter-dev | |
2. Download and unpack the Emacs archive: |
Windows Registry Editor Version 5.00 | |
[-HKEY_CLASSES_ROOT\Directory\Background\shell\Cmder] | |
[-HKEY_CLASSES_ROOT\Directory\shell\Cmder] |
# Use systemd for managing NVIDIA driver suspend in drivers ====>>> PRIOR to version 470 <<<===== | |
# https://download.nvidia.com/XFree86/Linux-x86_64/450.66/README/powermanagement.html | |
# https://forums.developer.nvidia.com/t/unable-to-set-nvidia-kernel-module-parameters/161306 | |
# Please note: In Fedora Linux you may need to just install the xorg-x11-drv-nvidia-power pakage | |
# as sugested by @goombah88 in the comments below. | |
TMP_PATH=/var/tmp | |
TMPL_PATH=/usr/share/doc/nvidia-driver-460/ | |
echo "options nvidia NVreg_PreserveVideoMemoryAllocations=1 NVreg_TemporaryFilePath=${TMP_PATH}" | sudo tee /etc/modprobe.d/nvidia-power-management.conf |
#!/usr/bin/env bash | |
## Author: Abidán Brito | |
## This script builds GNU Emacs 29.1 with support for native elisp compilation, | |
## tree-sitter, libjansson (C JSON library), pure GTK and mailutils. | |
# Exit on error and print out commands before executing them. | |
set -euxo pipefail | |
# Let's set the number of jobs to something reasonable; keep 2 cores |
Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube
Also check out Minimal D3D11 part 2, reconfigured for instanced rendering and with a smaller, tighter, simplified overall code structure, or Minimal D3D11 part 3, with shadowmapping + showcasing a range of alternative setup and rendering techniques.