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@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active September 4, 2026 19:43
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitH
@paulirish
paulirish / what-forces-layout.md
Last active September 4, 2026 08:51
What forces layout/reflow. The comprehensive list.

What forces layout / reflow

All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.

Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.

Element APIs

Getting box metrics
  • elem.offsetLeft, elem.offsetTop, elem.offsetWidth, elem.offsetHeight, elem.offsetParent
@staltz
staltz / introrx.md
Last active September 1, 2026 09:40
The introduction to Reactive Programming you've been missing
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active August 23, 2026 14:12
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@xem
xem / readme.md
Last active August 20, 2026 06:07
Maths & trigonometry cheat sheet for 2D & 3D games

Conventions

  • A = [xA, yA] is a point on the 2D plane. Same for B, C, ...
  • lengths are in any unit (ex: pixels)
  • code snippets are in JavaScript

Degrees to radians

angleRad = angleDeg * Math.PI / 180;

@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active August 4, 2026 07:43
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);

Generating Procedural Game Worlds with Wave Function Collapse

Wave Function Collapse (WFC) by @exutumno is a new algorithm that can generate procedural patterns from a sample image. It's especially exciting for game designers, letting us draw our ideas instead of hand coding them. We'll take a look at the kinds of output WFC can produce and the meaning of the algorithm's parameters. Then we'll walk through setting up WFC in javascript and the Unity game engine.

sprites

The traditional approach to this sort of output is to hand code algorithms that generate features, and combine them to alter your game map. For example you could sprinkle some trees at random coordinates, draw roads with a brownian motion, and add rooms with a Binary Space Partition. This is powerful but time consuming, and your original vision can someti

@coolaj86
coolaj86 / how-to-publish-to-npm.md
Last active June 3, 2026 23:24
How to publish packages to NPM

Getting Started with NPM (as a developer)

As easy as 1, 2, 3!

Updated:

  • Aug, 08, 2022 update config docs for npm 8+
  • Jul 27, 2021 add private scopes
  • Jul 22, 2021 add dist tags
  • Jun 20, 2021 update for --access=public
  • Sep 07, 2020 update docs for npm version
@remy
remy / trim-canvas.js
Last active May 5, 2026 03:17
Trims the surrounding transparent pixels from a canvas
// MIT http://rem.mit-license.org
function trim(c) {
var ctx = c.getContext('2d'),
copy = document.createElement('canvas').getContext('2d'),
pixels = ctx.getImageData(0, 0, c.width, c.height),
l = pixels.data.length,
i,
bound = {
top: null,
@sindresorhus
sindresorhus / post-merge
Last active April 24, 2026 10:29
git hook to run a command after `git pull` if a specified file was changed.In this example it's used to run `npm install` if package.json changed and `bower install` if `bower.json` changed.Run `chmod +x post-merge` to make it executable then put it into `.git/hooks/`.
#!/usr/bin/env bash
# MIT © Sindre Sorhus - sindresorhus.com
# git hook to run a command after `git pull` if a specified file was changed
# Run `chmod +x post-merge` to make it executable then put it into `.git/hooks/`.
changed_files="$(git diff-tree -r --name-only --no-commit-id ORIG_HEAD HEAD)"
check_run() {
echo "$changed_files" | grep --quiet "$1" && eval "$2"