A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
| Name | Stars | Last Commit | Description |
|---|---|---|---|
| three.js | {return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
Wave Function Collapse (WFC) by @exutumno is a new algorithm that can generate procedural patterns from a sample image. It's especially exciting for game designers, letting us draw our ideas instead of hand coding them. We'll take a look at the kinds of output WFC can produce and the meaning of the algorithm's parameters. Then we'll walk through setting up WFC in javascript and the Unity game engine.
The traditional approach to this sort of output is to hand code algorithms that generate features, and combine them to alter your game map. For example you could sprinkle some trees at random coordinates, draw roads with a brownian motion, and add rooms with a Binary Space Partition. This is powerful but time consuming, and your original vision can someti
| // MIT http://rem.mit-license.org | |
| function trim(c) { | |
| var ctx = c.getContext('2d'), | |
| copy = document.createElement('canvas').getContext('2d'), | |
| pixels = ctx.getImageData(0, 0, c.width, c.height), | |
| l = pixels.data.length, | |
| i, | |
| bound = { | |
| top: null, |
| #!/usr/bin/env bash | |
| # MIT © Sindre Sorhus - sindresorhus.com | |
| # git hook to run a command after `git pull` if a specified file was changed | |
| # Run `chmod +x post-merge` to make it executable then put it into `.git/hooks/`. | |
| changed_files="$(git diff-tree -r --name-only --no-commit-id ORIG_HEAD HEAD)" | |
| check_run() { | |
| echo "$changed_files" | grep --quiet "$1" && eval "$2" |