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@baobao
baobao / UnityPlayerActivity.java
Created May 5, 2024 06:16
This UnityPlayerActivity implements Picture in Picture in Unity.
package com.unity3d.player;
import android.app.Activity;
import android.app.PictureInPictureParams;
import android.content.Intent;
import android.content.res.Configuration;
import android.graphics.PixelFormat;
import android.os.Bundle;
import android.util.Rational;
import android.view.KeyEvent;
@baobao
baobao / AndroidManifest.xml
Created May 5, 2024 05:07
This is an AndroidManifest that implements Picture in Picture in Unity.
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" xmlns:tools="http://schemas.android.com/tools">
<uses-feature android:glEsVersion="0x00030000" />
<uses-feature android:name="android.hardware.vulkan.version" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
<application android:extractNativeLibs="true">
<meta-data android:name="unity.splash-mode" android:value="0" />
<meta-data android:name="unity.splash-enable" android:value="True" />
using UnityEngine;
[RequireComponent (typeof(MeshRenderer))]
[RequireComponent (typeof(MeshFilter))]
public class DynamicCreateMesh : MonoBehaviour
{
[SerializeField] Material _colorMaterial;
private void Start ()
{
using UnityEngine;
[RequireComponent (typeof(MeshRenderer))]
[RequireComponent (typeof(MeshFilter))]
public class DynamicCreateMesh : MonoBehaviour
{
[SerializeField] Material _colorMaterial;
private void Start ()
{
@baobao
baobao / CustomPivot.cs
Last active August 9, 2021 07:08
【Unity】Sprite PivotをCustomに設定するサンプルコード
using UnityEditor;
using UnityEngine;
/// <summary>
/// Sprite PivotをCustomに設定するサンプルコード
/// </summary>
public class CustomPivot : AssetPostprocessor
{
private void OnPostprocessTexture(Texture2D target)
{
<TextArea onChange={(event) => {
const changedText = event.target.value
// save localStorage
localStorage.setItem("savekey", changedText)
}}
value = changedText
/>
NSURL *downloadURL = [NSURL URLWithString:path];
NSURLRequest *request = [NSURLRequest requestWithURL:downloadURL];
self.downloadTask = [self.session downloadTaskWithRequest:request];
[self.downloadTask resume];
- (BOOL) printExistFile:(NSString*) targetFilePath
{
// 【1. ファイルまでのパスを作成】
// ダウンロードした画像が格納されたディレクトリパス取得(適宜変更してください)
NSArray *dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
// ファイルパスの作成
NSString *filePath = [[dirPaths objectAtIndex:0] stringByAppendingPathComponent:targetFilePath];
// 【2. NSFileManagerを取得】
// 【1. ファイルまでのパスを作成】
// ダウンロードした画像が格納されたディレクトリパス取得(適宜変更してください)
NSArray *dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
// ファイルパスの作成
NSString *filePath = [[dirPaths objectAtIndex:0] stringByAppendingPathComponent:@"img.png"];
// 【2. NSFileManagerを取得】
NSFileManager *fileManager = [NSFileManager defaultManager];
@baobao
baobao / HelloWorldDOTween.cs
Created January 24, 2021 21:32
初めてのDOTween
using System.Collections;
using UnityEngine;
using DG.Tweening;
public class HelloWorldDOTween : MonoBehaviour
{
void Start()
{
transform.DOLocalMove(new Vector3(10f, 0, 0), 1f);
}