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@notkurt
notkurt / login-shim.js
Last active April 22, 2024 15:33
New Customer Accounts Login Shim
/*
Allows you to hijack the new Customer Accounts login flow and redirect to a custom page after login.
10SQ - 2024
10sq.dev
*/
const SHOP_ID = "<YOUR-SHOP-ID>";
const CLIENT_ID = "<YOUR-CLIENT-ID>"; // Install https://apps.shopify.com/headless
@benjaminsehl
benjaminsehl / headless-theme-redirect.liquid
Last active May 24, 2023 09:25
Shopify Headless Theme.liquid Redirect — UPDATE: replace with this theme: https://github.com/benjaminsehl/shopify-headless-theme
{% comment %}
UPDATE: Now you can use this theme to more easily manage your redirects:
https://github.com/benjaminsehl/shopify-headless-theme
{% endcomment %}
{% assign new_website = 'https://headless-website.com/' %}
<!doctype html>
<html>
@donmccurdy
donmccurdy / THREE_COLORSPACE_MANAGEMENT.md
Last active January 2, 2023 08:07
Color management in three.js
@harishkannarao
harishkannarao / youtube-dl.md
Last active March 11, 2024 10:23
youtube-dl

youtube-dl

youtube-dl is an opensource command line tool to download video or audio from online video streaming services.

Videos downloaded in mkv or webm extensions can be played by VLC Media player in all major devices and operating systems including iPhone, Android devices.

Tool website: https://youtube-dl.org/

This gist shows the example commands to use the tool and doesn't support or encourage piracy or violation of copyrights of the online streaming service or the author of the content

Installing youtube-dl:

@ayamflow
ayamflow / gist:a99fd49b773a53bc757df41f77fb369c
Created April 6, 2018 16:54
Visible width/height with threejs perspective camera
// https://discourse.threejs.org/t/functions-to-calculate-the-visible-width-height-at-a-given-z-depth-from-a-perspective-camera/269
function visibleHeightAtDepth(depth, camera) {
// compensate for cameras not positioned at z=0
const cameraOffset = camera.position.z;
if ( depth < cameraOffset ) depth -= cameraOffset;
else depth += cameraOffset;
// vertical fov in radians
const vFOV = camera.fov * Math.PI / 180;
// Math.abs to ensure the result is always positive
@mairod
mairod / Webgl shader Hue Shift function
Last active February 10, 2024 16:57
Optimised Hue shift function in GLSL
vec3 hueShift( vec3 color, float hueAdjust ){
const vec3 kRGBToYPrime = vec3 (0.299, 0.587, 0.114);
const vec3 kRGBToI = vec3 (0.596, -0.275, -0.321);
const vec3 kRGBToQ = vec3 (0.212, -0.523, 0.311);
const vec3 kYIQToR = vec3 (1.0, 0.956, 0.621);
const vec3 kYIQToG = vec3 (1.0, -0.272, -0.647);
const vec3 kYIQToB = vec3 (1.0, -1.107, 1.704);
@argyleink
argyleink / easings.css
Created February 26, 2018 22:34
Handy CSS properties for easing functions
:root {
--ease-in-quad: cubic-bezier(0.55, 0.085, 0.68, 0.53);
--ease-in-cubic: cubic-bezier(0.55, 0.055, 0.675, 0.19);
--ease-in-quart: cubic-bezier(0.895, 0.03, 0.685, 0.22);
--ease-in-quint: cubic-bezier(0.755, 0.05, 0.855, 0.06);
--ease-in-expo: cubic-bezier(0.95, 0.05, 0.795, 0.035);
--ease-in-circ: cubic-bezier(0.6, 0.04, 0.98, 0.335);
--ease-out-quad: cubic-bezier(0.25, 0.46, 0.45, 0.94);
--ease-out-cubic: cubic-bezier(0.215, 0.61, 0.355, 1);
--ease-out-quart: cubic-bezier(0.165, 0.84, 0.44, 1);
@cdata
cdata / three-clone-gltf.js
Created November 8, 2017 23:26
A quick hack to clone a Three.js GLTF scene without re-loading or re-parsing the source.
const cloneGltf = (gltf) => {
const clone = {
animations: gltf.animations,
scene: gltf.scene.clone(true)
};
const skinnedMeshes = {};
gltf.scene.traverse(node => {
if (node.isSkinnedMesh) {
@jaredpalmer
jaredpalmer / App.js
Created May 30, 2017 17:45
Next.js-like SSR without Next.js.
import React from 'react';
import Route from 'react-router-dom/Route';
import Link from 'react-router-dom/Link';
import Switch from 'react-router-dom/Switch';
const App = ({ routes, initialData }) => {
return routes
? <div>
<Switch>
{routes.map((route, index) => {

Common Blender shortcuts

Camera

  • Shift + F - FPS mode

Outliner

  • Ctrl + Left Click - Select parent and its children
  • Shift + Left Click - Hide parent and its children