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@bcherny
bcherny / designing-data-intensive-application-notes.md
Last active May 5, 2024 19:57
Notes: Designing Data-Intensive Applications

Notes on Martin Kleppmann's excellent Designing Data-Intensive Applications.

Chapter 1: Reliable, Scalable, and Maintainable Applications

  • Data Systems
    • Dimensions to consider when thinking about data systems: access patterns, performance characteristics, implementations.
    • Modern data systems often blur the lines between databases, caches, streams, etc.
  • Reliability
    • Systems should perform the expected function at a given level of performance, and be tolerant to faults and user mistakes
  • Fault: One component of a system deviating from its spec. Prefer tolerating faults over preventing them (except for things like security issues). Faults stem from hardware failures, software failures, and human error (in a study, config errors caused most outages).
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 17, 2024 05:02
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@graymouser
graymouser / hb_all_books_dl.js
Created February 28, 2016 14:09
Humble bundle book bundles - download all books at once
/*
After purchasing a humble book bundle, go to your download page for that bundle.
Open a console window for the page and paste in the below javascript
*/
$('a').each(function(i){
if ($.trim($(this).text()) == 'MOBI') {
$('body').append('<iframe id="dl_iframe_'+i+'" style="display:none;">');
document.getElementById('dl_iframe_'+i).src = $(this).data('web');
}
});
@heyellieday
heyellieday / scraper.rb
Created May 3, 2015 05:56
Medium Web Scraper
require "mechanize"
require "nokogiri"
require 'json'
require "awesome_print"
def get_latest
url = "http://medium.com/@heyellieday"
agent = Mechanize.new { |agent| agent.user_agent_alias = "Mac Safari" }
html = agent.get(url).body
@cvrebert
cvrebert / css_regression_testing.md
Last active May 9, 2023 12:13
Survey of screenshot-based CSS testing tools

Currently considering https://github.com/webdriverio/webdrivercss


Core Goals:

  • Can test in up-to-date versions of all major browsers
  • Can test on up-to-date versions of all major OSes
  • Can test in IE9 (because Bootstrap v4 will support IE9+)
  • Don't want to have to setup/maintain our own cluster of VMs running all the necessary OSes (and all the versions of Windows)
  • Workflow for management of reference/baseline/norm screenshots
@tsiege
tsiege / The Technical Interview Cheat Sheet.md
Last active May 19, 2024 17:40
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.

ANNOUNCEMENT

I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!






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