I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!
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Currently considering https://github.com/webdriverio/webdrivercss
Core Goals:
- Can test in up-to-date versions of all major browsers
- Can test on up-to-date versions of all major OSes
- Can test in IE9 (because Bootstrap v4 will support IE9+)
- Don't want to have to setup/maintain our own cluster of VMs running all the necessary OSes (and all the versions of Windows)
- Workflow for management of reference/baseline/norm screenshots
require "mechanize" | |
require "nokogiri" | |
require 'json' | |
require "awesome_print" | |
def get_latest | |
url = "http://medium.com/@heyellieday" | |
agent = Mechanize.new { |agent| agent.user_agent_alias = "Mac Safari" } | |
html = agent.get(url).body |
/* | |
After purchasing a humble book bundle, go to your download page for that bundle. | |
Open a console window for the page and paste in the below javascript | |
*/ | |
$('a').each(function(i){ | |
if ($.trim($(this).text()) == 'MOBI') { | |
$('body').append('<iframe id="dl_iframe_'+i+'" style="display:none;">'); | |
document.getElementById('dl_iframe_'+i).src = $(this).data('web'); | |
} | |
}); |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
Notes on Martin Kleppmann's excellent Designing Data-Intensive Applications.
- Data Systems
- Dimensions to consider when thinking about data systems: access patterns, performance characteristics, implementations.
- Modern data systems often blur the lines between databases, caches, streams, etc.
- Reliability
- Systems should perform the expected function at a given level of performance, and be tolerant to faults and user mistakes
- Fault: One component of a system deviating from its spec. Prefer tolerating faults over preventing them (except for things like security issues). Faults stem from hardware failures, software failures, and human error (in a study, config errors caused most outages).