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@domenic
domenic / 0-github-actions.md
Last active April 8, 2024 23:35
Auto-deploying built products to gh-pages with Travis

Auto-deploying built products to gh-pages with GitHub Actions

This is a set up for projects which want to check in only their source files, but have their gh-pages branch automatically updated with some compiled output every time they push.

A file below this one contains the steps for doing this with Travis CI. However, these days I recommend GitHub Actions, for the following reasons:

  • It is much easier and requires less steps, because you are already authenticated with GitHub, so you don't need to share secret keys across services like you do when coordinate Travis CI and GitHub.
  • It is free, with no quotas.
  • Anecdotally, builds are much faster with GitHub Actions than with Travis CI, especially in terms of time spent waiting for a builder.
@addyosmani
addyosmani / README.md
Last active April 2, 2024 20:18 — forked from 140bytes/LICENSE.txt
108 byte CSS Layout Debugger

CSS Layout Debugger

A tweet-sized debugger for visualizing your CSS layouts. Outlines every DOM element on your page a random (valid) CSS hex color.

One-line version to paste in your DevTools

Use $$ if your browser aliases it:

~ 108 byte version

2015-01-29 Unofficial Relay FAQ

Compilation of questions and answers about Relay from React.js Conf.

Disclaimer: I work on Relay at Facebook. Relay is a complex system on which we're iterating aggressively. I'll do my best here to provide accurate, useful answers, but the details are subject to change. I may also be wrong. Feedback and additional questions are welcome.

What is Relay?

Relay is a new framework from Facebook that provides data-fetching functionality for React applications. It was announced at React.js Conf (January 2015).

@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n

Folder Structure

Please note

While this gist has been shared and followed for years, I regret not giving more background. It was originally a gist for the engineering org I was in, not a "general suggestion" for any React app.

Typically I avoid folders altogether. Heck, I even avoid new files. If I can build an app with one 2000 line file I will. New files and folders are a pain.

@textarcana
textarcana / git-log2json.sh
Last active March 1, 2024 05:26
Convert Git logs to JSON. The first script (git-log2json.sh) is all you need, the other two files contain only optional bonus features 😀THIS GIST NOW HAS A FULL GIT REPO: https://github.com/context-driven-testing-toolkit/git-log2json
#!/usr/bin/env bash
# Use this one-liner to produce a JSON literal from the Git log:
git log \
--pretty=format:'{%n "commit": "%H",%n "author": "%aN <%aE>",%n "date": "%ad",%n "message": "%f"%n},' \
$@ | \
perl -pe 'BEGIN{print "["}; END{print "]\n"}' | \
perl -pe 's/},]/}]/'
@jed
jed / how-to-set-up-stress-free-ssl-on-os-x.md
Last active February 25, 2024 17:35
How to set up stress-free SSL on an OS X development machine

How to set up stress-free SSL on an OS X development machine

One of the best ways to reduce complexity (read: stress) in web development is to minimize the differences between your development and production environments. After being frustrated by attempts to unify the approach to SSL on my local machine and in production, I searched for a workflow that would make the protocol invisible to me between all environments.

Most workflows make the following compromises:

  • Use HTTPS in production but HTTP locally. This is annoying because it makes the environments inconsistent, and the protocol choices leak up into the stack. For example, your web application needs to understand the underlying protocol when using the secure flag for cookies. If you don't get this right, your HTTP development server won't be able to read the cookies it writes, or worse, your HTTPS production server could pass sensitive cookies over an insecure connection.

  • Use production SSL certificates locally. This is annoying

@sebmarkbage
sebmarkbage / Enhance.js
Last active January 31, 2024 18:33
Higher-order Components
import { Component } from "React";
export var Enhance = ComposedComponent => class extends Component {
constructor() {
this.state = { data: null };
}
componentDidMount() {
this.setState({ data: 'Hello' });
}
render() {
@gaearon
gaearon / reduce-store-time-travel.js
Last active January 30, 2024 05:08
Time travelling concept with reducey stores and state atoms inspired by https://gist.github.com/threepointone/43f16389fd96561a8b0b#comment-1447275
/**
* Stores are just seed + reduce function.
* Notice they are plain objects and don't own the state.
*/
const countUpStore = {
seed: {
counter: 0
},
reduce(state, action) {