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@EliCDavis
EliCDavis / WebGLBitwiseFunctions.shader
Created May 24, 2016 16:11
In absence of bitwise operators in WebGL 1.0, I used these methods as substitute.
// CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / /
// Notice the for loops have a hardcoded values for how far they can go (32)
// This is a result of WEBGL not allowing while loops. Change the value to what you find appropriate!
// CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / /
//
// Hopefully this gives you the format for making your own operators such as XOR, NAND, etc.
//
// Adapted from this thread:
// https://scratch.mit.edu/discuss/topic/97026/