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@belm0
belm0 / article_sc_and_lua_1.md
Last active September 21, 2023 06:37
Structured concurrency and Lua (part 1)

Structured concurrency and Lua (part 1)

John Belmonte, 2022-Sep

I've started writing a toy structured concurrency implementation for the Lua programming language. Some motivations:

  • use it as a simple introduction to structured concurrency from the perspective of Lua (this article)
  • learn the fundamental properties of structured concurrency and how to implement them
  • share code that could become the starting point for a real Lua library and framework

So what is structured concurrency? For now, I'll just say that it's a programming paradigm that makes managing concurrency (arguably the hardest problem of computer science) an order of magnitude easier in many contexts. It achieves this in ways that seem subtle to us—clearly so, since its utility didn't reach critical mass until around 2018[^sc_birth] (just as control structures like functions, if, and while weren't introduced to languages until long after the first compu

@huytd
huytd / wordle.md
Last active May 16, 2024 20:39
Wordle in less than 50 lines of Bash

image

How to use:

./wordle.sh

Or try the unlimit mode:

# Rails production setup via SQLite3 made durable by https://litestream.io/
# Copy this to Dockerfile on a fresh rails app. Deploy to fly.io or any other container engine.
#
# try locally: docker build . -t rails && docker run -p3000:3000 -it rails
#
# in production you might want to map /data to somewhere on the host,
# but you don't have to!
#
FROM ruby:3.0.2
@prologic
prologic / LearnGoIn5mins.md
Last active July 3, 2024 04:05
Learn Go in ~5mins
@ityonemo
ityonemo / test.md
Last active July 19, 2024 06:53
Zig in 30 minutes

A half-hour to learn Zig

This is inspired by https://fasterthanli.me/blog/2020/a-half-hour-to-learn-rust/

Basics

the command zig run my_code.zig will compile and immediately run your Zig program. Each of these cells contains a zig program that you can try to run (some of them contain compile-time errors that you can comment out to play with)

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 21, 2024 06:51
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@stettix
stettix / things-i-believe.md
Last active July 10, 2024 23:00
Things I believe

Things I believe

This is a collection of the things I believe about software development. I have worked for years building backend and data processing systems, so read the below within that context.

Agree? Disagree? Feel free to let me know at @JanStette. See also my blog at www.janvsmachine.net.

Fundamentals

Keep it simple, stupid. You ain't gonna need it.

@nicebyte
nicebyte / dyn_arr.h
Last active July 1, 2024 10:44
dyn_arr
#pragma once
#define DYN_ARR_OF(type) struct { \
type *data; \
type *endptr; \
uint32_t capacity; \
}
#if !defined(__cplusplus)
#define decltype(x) void*
@mynameisfiber
mynameisfiber / slack-term-teams
Created November 5, 2018 00:31
Launch slack-term for multiple teans in a tmux session
#!/bin/bash
_TMUX_NAME="slackterm"
function _startSlack() {
i=0
for config in $( ls ~/.slack-term/*.json ); do
if [[ "$i" -eq "0" ]]; then
TMUX="tmux new-session -d -s ${_TMUX_NAME}"
else