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@dypsilon
dypsilon / frontendDevlopmentBookmarks.md
Last active May 7, 2024 01:27
A badass list of frontend development resources I collected over time.
@WebReflection
WebReflection / __proto__.js
Last active August 18, 2016 16:41
just __proto__ and all shenanigans it can bring to any environment
// all IE < 11 browsers:
// there is no __proto__
if (!('__proto__' in {})) {
console.log('you gonna have hard time');
// we need extra logic to be able to work
// as meant in IE too. IE9 ain't disappearing
// any time soon in both desktop and mobile
// neither will IE10
}
// all Mobile WebKit browsers:
@yorkxin
yorkxin / README.md
Created December 14, 2012 07:45
Notes on Paul Irish's "Things I learned from the jQuery source" casts.

Notes on Paul Irish's "Things I learned from the jQuery source" casts

I watched these videos on 2012/12/14. Today's jQuery version is 1.8.3. So there might be some differences from the original video. I've briefly noted some of the differences between what described in the video and the current stable release. Most code he desribed can be found easily in speed/jquery-basic.js (1.4.2).

Episode 1

2010-06-14 (jQuery 1.4.1)

@dypsilon
dypsilon / js-performance-research.md
Created December 10, 2012 17:43
JS Performance Research

Memory Management and Performance

JavaScript engines such as Google’s V8 (Chrome, Node) are specifically designed for the fast execution of large JavaScript applications. As you develop, if you care about memory usage and performance, you should be aware of some of what’s going on in your user’s browser’s JavaScript engine behind the scenes.

Continue reading Writing Fast, Memory-Efficient JavaScript, great general overview of a Google employee

Videos

Strict Mode: The Summary!

Identifiers (variables, functions) cannot be named any of these: "implements", "interface", "let", "package", "private", "protected", "public", "static", and "yield"

OctalLiterals are not allowed.

@paulirish
paulirish / rAF.js
Last active March 22, 2024 00:00
requestAnimationFrame polyfill
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel
// MIT license
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@cowboy
cowboy / HEY-YOU.md
Last active April 9, 2024 15:54
jQuery Tiny Pub/Sub: A really, really, REALLY tiny pub/sub implementation for jQuery.