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27
| Shader "Pristine Grid" | |
| { | |
| Properties | |
| { | |
| [KeywordEnum(MeshUV, WorldX, WorldY, WorldZ)] _UVMode ("UV Mode", Float) = 2.0 | |
| _GridScale ("Grid Scale", Float) = 1.0 | |
| _LineWidthX ("Line Width X", Range(0,1.0)) = 0.01 | |
| _LineWidthY ("Line Width Y", Range(0,1.0)) = 0.01 |
| // code updates are now there: | |
| // https://github.com/Bleuje/processing-animations-code/blob/main/code/fractalsliding2d/fractalsliding2d.pde | |
| // Processing code by Etienne JACOB | |
| // for collab with Yann Le Gall (https://demozoo.org/graphics/322553/) | |
| // motion blur template by beesandbombs | |
| // See the license information at the end of this file. | |
| // View the rendered result at: https://bleuje.com/gifanimationsite/single/2dfractalslidingsquares/ | |
| // using double instead of float makes the code a bit more complicated |
| // NOTE DONT put in an editor folder | |
| using UnityEngine; | |
| public class HighlightAttribute : PropertyAttribute | |
| { | |
| public HighlightColor Color; | |
| public string ValidateMethod; | |
| public object Value; |
| #if UNITY_EDITOR | |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using Sabresaurus.SabreCSG; | |
| using UnityEditor; | |
| public class BrushToCollider : MonoBehaviour, IPostBuildListener | |
| { | |
| [SerializeField] |