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@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active May 2, 2024 13:49
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@brandonb927
brandonb927 / osx-for-hackers.sh
Last active May 2, 2024 03:13
OSX for Hackers: Yosemite/El Capitan Edition. This script tries not to be *too* opinionated and any major changes to your system require a prompt. You've been warned.
#!/bin/sh
###
# SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer)
# For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos
###
# Alot of these configs have been taken from the various places
# on the web, most from here
# https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx
@fabiofl
fabiofl / gist:5873100
Created June 27, 2013 00:41
Clear Mac OS X's icon cache.
sudo find /private/var/folders/ -name com.apple.dock.iconcache -exec rm {} \;
@simX
simX / hidpi.txt
Created July 28, 2012 04:58
Enable HiDPI mode in Mountain Lion w/o Quartz Debug
sudo defaults write /Library/Preferences/com.apple.windowserver DisplayResolutionEnabled -bool YES;
sudo defaults delete /Library/Preferences/com.apple.windowserver DisplayResolutionDisabled;
// by the way, you need to logout and log back in for this to take effect. Or at least that's what
// Quartz Debug says. Who knows, maybe it's lying?
// P.S. Go to [Apple menu --> System Preferences --> Displays --> Display --> Scaled] after logging
// back in, and you'll see a bunch of "HiDPI" resolutions in the list to choose from.
@willurd
willurd / web-servers.md
Last active April 28, 2024 21:38
Big list of http static server one-liners

Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.

Discussion on reddit.

Python 2.x

$ python -m SimpleHTTPServer 8000
@bkaradzic
bkaradzic / orthodoxc++.md
Last active April 23, 2024 13:59
Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?

@capnslipp
capnslipp / NonDrawingGraphic.cs
Last active April 20, 2024 17:48
A UnityEngine.UI.Graphic subclass that provides only raycast targeting, skipping all drawing.
/// @creator: Slipp Douglas Thompson
/// @license: Public Domain per The Unlicense. See <http://unlicense.org/>.
/// @purpose: A UnityEngine.UI.Graphic subclass that provides only raycast targeting, skipping all drawing.
/// @why: Because this functionality should be built-into Unity.
/// @usage: Add a `NonDrawingGraphic` component to the GameObject you want clickable, but without its own image/graphics.
/// @intended project path: Assets/Plugins/UnityEngine UI Extensions/NonDrawingGraphic.cs
/// @interwebsouce: https://gist.github.com/capnslipp/349c18283f2fea316369
using UnityEngine;
using UnityEngine.UI;
@joseluisq
joseluisq / stash_dropped.md
Last active March 28, 2024 11:59
How to recover a dropped stash in Git?

How to recover a dropped stash in Git?

1. Find the stash commits

git log --graph --oneline --decorate ( git fsck --no-reflog | awk '/dangling commit/ {print $3}' )

This will show you all the commits at the tips of your commit graph which are no longer referenced from any branch or tag – every lost commit, including every stash commit you’ve ever created, will be somewhere in that graph.

@jehiah
jehiah / git-branch-status
Last active March 21, 2024 12:39
show git ahead/behind info for branches
moved to github --> https://github.com/bill-auger/git-branch-status/
@pburtchaell
pburtchaell / styles.css
Last active February 25, 2024 12:24
VH and VW units can cause issues on iOS devices. To overcome this, create media queries that target the width, height, and orientation of iOS devices.
/**
* VH and VW units can cause issues on iOS devices: http://caniuse.com/#feat=viewport-units
*
* To overcome this, create media queries that target the width, height, and orientation of iOS devices.
* It isn't optimal, but there is really no other way to solve the problem. In this example, I am fixing
* the height of element `.foo` —which is a full width and height cover image.
*
* iOS Resolution Quick Reference: http://www.iosres.com/
*/