with mysql pgsql intl support
$ brew install php --with-apache --with-mysql --with-pgsql --with-intl
date.timezone = Europe/Vienna
<q-table | |
:data="data" | |
:pagination="pagination" | |
@request="paginationRequest" | |
:columns="columns" | |
> | |
<template v-slot:top-left="topLeft"> | |
<TablePagination :pagination="topLeft.pagination" @request="paginationRequest" /> | |
</template> | |
</q-table> |
""" | |
webloc2orgmode.py | |
This script will take Apple webloc files (such as bookmarks made in DEVONthink) and export them as org-mode entries. | |
It will also save the timestamp and tag information for each webloc | |
Usage: | |
$ pip3 install lxml biplist xattr bs4 | |
$ touch ~/bookmarks.org | |
$ mkdir done |
import Foundation | |
import Vapor | |
import Core | |
import VaporJWT | |
class GoogleCloud { | |
func generatePreSignedURL() -> String? { | |
let accessId = "project@project-xxxxx.iam.gserviceaccount.com" | |
let bucketName = "bucketname" |
GET /users/self | |
{ | |
"users": { | |
"id": 329, | |
"username": "test1", | |
"blocks": [ | |
{ | |
"id": 111, | |
"created_at": "2012-12-17 21:06:22.005491", | |
"user": { |
<snippet> | |
<content><![CDATA[ | |
// ${1} Resource | |
Route::get('${1}s', array('as' => '${1}s', 'uses' => '${1}s@index')); | |
Route::get('${1}s/(:any)', array('as' => '${1}', 'uses' => '${1}s@show')); | |
Route::get('${1}s/new', array('as' => 'new_${1}', 'uses' => '${1}s@new')); | |
Route::get('${1}s/(:any)edit', array('as' => 'edit_${1}', 'uses' => '${1}s@edit')); | |
Route::post('${1}s', '${1}s@create'); | |
Route::put('${1}s/(:any)', '${1}s@update'); | |
Route::delete('${1}s/(:any)', '${1}s@destroy'); |
var global = { | |
// pub sub lifted from http://jsperf.com/pub-sub-implementations/13 | |
cache: {}, | |
publish: function(topic, args) { | |
var self = this; | |
if (self.cache[topic]) { | |
var currentCache = self.cache[topic], | |
currentArgs = args || []; |
/* image replacement in lieu of text-indent */ | |
.ir { | |
border: 0; | |
font: 0/0 a; | |
text-shadow: none; | |
color: transparent; | |
background-color: transparent; | |
} |
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> | |
<script type="text/javascript"> | |
$(document).ready(function() { | |
// Handler for .ready() called. | |
}); | |
</script> |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |