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@bkaradzic
bkaradzic / why_i_think_immediate_mode_gui_is_way_to_go_for_gamedev_tools.md
Last active April 5, 2024 05:40
Why I think Immediate Mode GUI is way to go for GameDev tools

Why I think Immediate Mode GUI is way to go for GameDev tools

Prerequisites

Before you continue, if you don't know what IMGUI is don't bother reading this post, just ignore it, don't write anything in comments section, etc. If you're curious about IMGUI see bottom of this post, otherwise continue whatever you were doing, this post it's not for you. Thanks!

If you know what IMGUI is, for context read following presentations and blog posts:

  • Insomniac’s Web Tools Postmortem
@paulirish
paulirish / what-forces-layout.md
Last active May 6, 2024 07:54
What forces layout/reflow. The comprehensive list.

What forces layout / reflow

All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.

Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.

Element APIs

Getting box metrics
  • elem.offsetLeft, elem.offsetTop, elem.offsetWidth, elem.offsetHeight, elem.offsetParent
@morhekil
morhekil / nginx.conf
Created August 14, 2014 12:18
Full request/response body logging in nginx
http {
log_format bodylog '$remote_addr - $remote_user [$time_local] '
'"$request" $status $body_bytes_sent '
'"$http_referer" "$http_user_agent" $request_time '
'<"$request_body" >"$resp_body"';
lua_need_request_body on;
set $resp_body "";
body_filter_by_lua '
@staltz
staltz / introrx.md
Last active May 7, 2024 09:38
The introduction to Reactive Programming you've been missing
@debasishg
debasishg / gist:8172796
Last active May 7, 2024 22:18
A collection of links for streaming algorithms and data structures

General Background and Overview

  1. Probabilistic Data Structures for Web Analytics and Data Mining : A great overview of the space of probabilistic data structures and how they are used in approximation algorithm implementation.
  2. Models and Issues in Data Stream Systems
  3. Philippe Flajolet’s contribution to streaming algorithms : A presentation by Jérémie Lumbroso that visits some of the hostorical perspectives and how it all began with Flajolet
  4. Approximate Frequency Counts over Data Streams by Gurmeet Singh Manku & Rajeev Motwani : One of the early papers on the subject.
  5. [Methods for Finding Frequent Items in Data Streams](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.187.9800&amp;rep=rep1&amp;t
@tylerneylon
tylerneylon / learn.lua
Last active April 28, 2024 22:23
Learn Lua quickly with this short yet comprehensive and friendly script. It's written as both an introduction and a quick reference. It's also a valid Lua script so you can verify that the code does what it says, and learn more by modifying and running this script in your Lua interpreter.
-- Two dashes start a one-line comment.
--[[
Adding two ['s and ]'s makes it a
multi-line comment.
--]]
----------------------------------------------------
-- 1. Variables and flow control.
----------------------------------------------------
// Add an outer click Event to an Element
// http://cpojer.net/blog/Custom_outerClick_event (but this page doesn't exist anymore)
Element.Events.outerClick = {
base: 'click',
condition: function(event){
event.stopPropagation();
return false;
},