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@P1kachu
P1kachu / calling_printf_osx.c
Created November 24, 2016 20:30
Calling printf in OSX - The overkill way
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <mach-o/dyld.h>
#include <mach-o/nlist.h>
#include <mach-o/dyld_images.h>
#include <mach/mach_vm.h>
/* Dyld is the OSX Dynamic Linker
* /usr/include//mach-o/loader.h
@tkersey
tkersey / xcbuild-debugging-tricks.md
Created February 3, 2018 23:10 — forked from ddunbar/xcbuild-debugging-tricks.md
Xcode new build system debugging tricks

New Build System Tricks

Command Line

# enable internal menu
defaults write com.apple.dt.Xcode ShowDVTDebugMenu -bool YES

alias xcbuild=$(xcode-select -p)/../SharedFrameworks/XCBuild.framework/Versions/A/Support/xcbuild
@amirdew
amirdew / ModifyCodable.swift
Last active March 26, 2023 06:27
Modifying private and immutable properties (let) in Codable instances
import Foundation
extension Decodable where Self: Encodable {
/// Creates a new instance and changes the value for the provided key.
///
/// - Parameters:
/// - key: The key path to the property that you want to modify.
/// Use period to separate levels and [] for indexes.
/// Examples: "id", "name.firstName", "children[2].name.firstName"
///
@nkuln
nkuln / cxa_throw_replace_backtrace.c
Created March 12, 2012 09:18
Override __cxa_throw and prints backtrace when exception is thrown (Linux)
#include <dlfcn.h>
#include <execinfo.h>
typedef void (*cxa_throw_type)(void *, void *, void (*) (void *));
cxa_throw_type orig_cxa_throw = 0;
void load_orig_throw_code()
{
orig_cxa_throw = (cxa_throw_type) dlsym(RTLD_NEXT, "__cxa_throw");
}
@tonyarnold
tonyarnold / RangeReplaceableCollectionOperators.swift
Created August 25, 2020 13:29
Use this to add an operator to append items to sequences, ie: `collection += item`
extension RangeReplaceableCollection {
static func += (collection: inout Self, element: Element) {
collection.append(element)
}
static func += (collection: inout Self, element: Element?) {
if let element = element {
collection.append(element)
}
}
struct Regex {
let pattern: String
let options: NSRegularExpressionOptions!
private var matcher: NSRegularExpression {
return NSRegularExpression(pattern: self.pattern, options: self.options, error: nil)
}
init(pattern: String, options: NSRegularExpressionOptions = nil) {
self.pattern = pattern
@nicklockwood
nicklockwood / gist:9605636
Last active December 11, 2019 15:17
Singleton Category implementation
Singleton.h
-------------
@protocol Singleton
@optional
+ (instancetype)sharedInstance;
@end
import Darwin
extension Int {
static func random() -> Int {
return Int(arc4random())
}
static func random(range: Range<Int>) -> Int {
return Int(arc4random_uniform(UInt32(range.endIndex - range.startIndex))) + range.startIndex
}
@lucholaf
lucholaf / gist:e37f4d26e406250a156a
Last active September 5, 2016 15:06
Xcode pre-action: generate Swift FAT file to reduce compilation time, since it's faster to recompile the whole source code in a single file
> $PROJECT_DIR/merge.swift; find $PROJECT_DIR/ -iname *.swift -not -name merge.swift -exec cat {} >> $PROJECT_DIR/merge.swift \;

Xcode loads xcspec files (ascii plists) that specify everything (tools, buildphases, compilers, rules, etc) based on a set of conditions.

To evaluate these conditions you have to load these files and simulate the build process and construct your own "environment"

The target's build settings will help to resolve most of the environment variables by taking the basics from the particular platform you are using for the target (resolved from the SDKROOT value xcrun --show-sdk-platform-path --sdk)

when you load the spec of the compiler there is a key on it called "Options" which is an array of dictionaries that have