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@DreamingInBinary
DreamingInBinary / Best in Class iOS Checklist
Last active January 29, 2024 18:18
This is a public checklist updated every year after the latest version of iOS and iPadOS are shipped. It's a boiled down version of a "Best in Class" app checklist created by Jordan Morgan.
# A Best in Class Checklist
A boiled down checklist adapted from this [post](https://www.swiftjectivec.com/a-best-in-class-app/), created by @jordanmorgan10.
> To use this, create a Github Issue in your own repo, and simply copy and paste this text.
## iOS Core Technology
_Things any iOS app can benefit from_
- [ ] iCloud Sync
- [ ] Focus Filter Support
@mattt
mattt / UIViewControllerPreview.swift
Last active January 8, 2024 23:09
Generic structures to host previews of UIView and UIViewController subclasses.
import UIKit
#if canImport(SwiftUI) && DEBUG
import SwiftUI
struct UIViewControllerPreview<ViewController: UIViewController>: UIViewControllerRepresentable {
let viewController: ViewController
init(_ builder: @escaping () -> ViewController) {
viewController = builder()
}
@DennisWeidmann
DennisWeidmann / NSImageExtension.swift
Last active January 9, 2023 10:10
Convert NSImage to CVPixelBuffer
extension NSImage {
func pixelBuffer() -> CVPixelBuffer? {
let width = self.size.width
let height = self.size.height
let attrs = [kCVPixelBufferCGImageCompatibilityKey: kCFBooleanTrue,
kCVPixelBufferCGBitmapContextCompatibilityKey: kCFBooleanTrue] as CFDictionary
var pixelBuffer: CVPixelBuffer?
let status = CVPixelBufferCreate(kCFAllocatorDefault,
Int(width),
Int(height),
@inamiy
inamiy / SwiftElmFrameworkList.md
Last active March 11, 2024 10:20
React & Elm inspired frameworks in Swift
/*
Erica Sadun, http://ericasadun.com
Cross Platform Defines
Apple Platforms Only
Will update to #if canImport() when available
*/
@jhaberstro
jhaberstro / gpu_arch_resources
Last active October 26, 2023 00:14
GPU Architecture Learning Resources
http://courses.cms.caltech.edu/cs179/
http://www.amd.com/Documents/GCN_Architecture_whitepaper.pdf
https://community.arm.com/graphics/b/blog
http://cdn.imgtec.com/sdk-documentation/PowerVR+Hardware.Architecture+Overview+for+Developers.pdf
http://cdn.imgtec.com/sdk-documentation/PowerVR+Series5.Architecture+Guide+for+Developers.pdf
https://www.imgtec.com/blog/a-look-at-the-powervr-graphics-architecture-tile-based-rendering/
https://www.imgtec.com/blog/the-dr-in-tbdr-deferred-rendering-in-rogue/
http://developer.amd.com/tools-and-sdks/opencl-zone/amd-accelerated-parallel-processing-app-sdk/opencl-optimization-guide/#50401334_pgfId-412605
https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/
https://community.arm.com/graphics/b/documents/posts/moving-mobile-graphics#siggraph2015
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import UIKit
import PlaygroundSupport
// https://gist.github.com/erica/6f13f3043a330359c035e7660f3fe7f5
// Original Video: https://www.youtube.com/watch?v=TTmWUSgNOHk
// Video: https://www.youtube.com/watch?v=hmAB3WJOQTU
// Video: https://www.youtube.com/watch?v=DWtavuvmKdw (with zoom and fade)
// String to animate and its attributes
var string = "Hello, playground"
let attributes: [String: Any] = [
@yurivish
yurivish / venn-diagrams.js
Last active December 26, 2020 03:20
Area-proportional Venn Diagrams
// Since `overlapArea` function is monotonic increasing, we can perform a
// simple bisection search to find the distance that leads to an overlap
// area within epsilon of the desired overlap.
function distanceForOverlapArea(r1, r2, desiredOverlap) {
// Ensure r1 <= r2
if (r1 > r2) {
var temp = r2;
r2 = r1;
r1 = temp;
}
@leonardofed
leonardofed / README.md
Last active June 17, 2024 14:54
A curated list of AWS resources to prepare for the AWS Certifications


A curated list of AWS resources to prepare for the AWS Certifications

A curated list of awesome AWS resources you need to prepare for the all 5 AWS Certifications. This gist will include: open source repos, blogs & blogposts, ebooks, PDF, whitepapers, video courses, free lecture, slides, sample test and many other resources.