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using UnityEngine; | |
using System.Collections; | |
// relies on: http://forum.unity3d.com/threads/12031-create-random-colors?p=84625&viewfull=1#post84625 | |
public class ColorPicker : MonoBehaviour { | |
public bool useDefinedPosition = false; | |
public int positionLeft = 0; | |
public int positionTop = 0; |
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// GravityObject.cs | |
using UnityEngine; | |
using System.Collections; | |
[RequireComponent (typeof (Rigidbody))] | |
public class GravityObject : MonoBehaviour | |
{ | |
public float gravityModifier = 1.0f; | |
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function OnGUI() { | |
var screenScale: float = Screen.width / 480.0; | |
var scaledMatrix: Matrix4x4 = Matrix4x4.identity.Scale(Vector3(screenScale,screenScale,screenScale)); | |
GUI.matrix = scaledMatrix; | |
// then do the rest of your GUI as per normal, using the 480x320 screen size you had for your standard res iPhone app | |
} |
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class User(db.Model): | |
location = db.StringProperty() | |
timezone = db.StringProperty(default='America/Los_Angeles') | |
# Do this once per user | |
def calculate_timezone(self): | |
from simplegeo import Client | |
client = Client('oauth key', 'oauth secret SHH') | |
response = client.context.get_context_by_address(self.location) | |
for feature in response['features']: |
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@implementation MySharedThing | |
+ (id)sharedInstance | |
{ | |
DEFINE_SHARED_INSTANCE_USING_BLOCK(^{ | |
return [[self alloc] init]; | |
}); | |
} | |
@end |
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// Exports current sheet as JSON and displays in message box. | |
function exportJSON() { | |
var ss = SpreadsheetApp.getActiveSpreadsheet(); | |
var sheet = ss.getActiveSheet(); | |
var rowsData = getRowsData(sheet); | |
ss.msgBox(Utilities.jsonStringify(rowsData)); | |
} | |
// getRowsData iterates row by row in the input range and returns an array of objects. | |
// Each object contains all the data for a given row, indexed by its normalized column name. |
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// alex@rozgo.com | |
using UnityEngine; | |
using System.Collections; | |
public class Gestures : MonoBehaviour { | |
float lastf0f1Dist; | |
void Update () { |
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import cgi | |
from google.appengine.api import mail | |
from google.appengine.ext import deferred | |
from ndb import model | |
from tipfy.routing import url_for | |
from tipfyext.ndb.mixins import DateMixin | |
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using UnityEngine; | |
using System.Collections.Generic; | |
public class MyStateMachine : MonoBehaviour | |
{ | |
public delegate void StateHandlerDelegate (); | |
public enum MyStateType |
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using UnityEngine; | |
using System.Collections; | |
public enum GameStatus | |
{ | |
Setup, | |
Initializing, | |
ReInitializing, | |
AwaitingMasterServer, |