Skip to content

Instantly share code, notes, and snippets.

@darwin
darwin / gist:102187
Created April 26, 2009 22:03
How to achieve Terminal.app setup as seen on Visor screenshots
here is my ~/.profile:
http://dl.getdropbox.com/u/559047/dot_profile
@ghoseb
ghoseb / ns-cheatsheet.clj
Last active April 11, 2024 05:28 — forked from alandipert/ns-cheatsheet.clj
Clojure ns syntax cheat-sheet
;;
;; NS CHEATSHEET
;;
;; * :require makes functions available with a namespace prefix
;; and optionally can refer functions to the current ns.
;;
;; * :import refers Java classes to the current namespace.
;;
;; * :refer-clojure affects availability of built-in (clojure.core)
;; functions.
@darwin
darwin / lottery.rb
Created September 27, 2010 19:15
The first crash reports lottery for TotalFinder
#!/usr/bin/env ruby
# http://blog.binaryage.com/winners-crash-reports-lottery
require 'rubygems'
require 'gmail'
unless ENV["GMAIL_PASSWORD"] then
puts "setenv GMAIL_PASSWORD pls!"
exit 1
@darwin
darwin / gist:611698
Created October 5, 2010 15:06
Heal TotalFinder - copy the line exactly and execute it in Terminal.app
osascript -e "tell application \"Finder\" to quit" && mv ~/Library/Preferences/com.apple.finder.plist ~/Library/Preferences/com.apple.finder.plist-backup && open /Applications/TotalFinder.app
anonymous
anonymous / p4merge
Created November 30, 2010 19:50
p4merge script for Mac; to be placed in /usr/local/bin
#!/bin/bash
for arg; do [[ $arg = /* ]] || arg=$PWD/$arg; absargs+=("$arg"); done;
/Applications/p4merge.app/Contents/Resources/launchp4merge "${absargs[@]}"
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@cowboy
cowboy / ba-backbone-module.js
Created September 9, 2011 18:05
Idea for a Backbone module system (allowing modules to be accessed across multiple files, possibly loaded out of order). Inspired by https://gist.github.com/1202511
/*!
* Backbone Module Manager - v0.1pre - 9/9/2011
* http://benalman.com/
*
* Copyright (c) 2011 "Cowboy" Ben Alman
* Dual licensed under the MIT and GPL licenses.
* http://benalman.com/about/license/
*/
function ModuleManager(fn) {
@jacobsandlund
jacobsandlund / split_opts.sh
Created March 27, 2012 23:17
Split combined short shell options
#!/bin/sh
# This shows how to handle combined short options along with
# other long and short options. It does so by splitting them
# apart (e.g. 'tar -xvzf ...' -> 'tar -x -v -z -f ...')
while test $# -gt 0
do
case $1 in
@Marak
Marak / hack.sh
Created March 31, 2012 22:30 — forked from erikh/hack.sh
OSX For Hackers
#!/usr/bin/env sh
##
# This is script with usefull tips taken from:
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx
#
# install it:
# curl -sL https://raw.github.com/gist/2108403/hack.sh | sh
#