Skip to content

Instantly share code, notes, and snippets.

View desplesda's full-sized avatar

Jon Manning desplesda

View GitHub Profile
@dpid
dpid / how-to-notarize-unity-for-macos.md
Last active December 6, 2023 20:42
How to notarize a Unity build for MacOs 10.15 Catalina

How to notarize a Unity build for macOs 10.15 Catalina

As of January 2020, all apps running on macOs 10.15 Catalina are required to be notarized. For Unity games distributed outside the Mac App Store, such as with Steam, the notarization process is done post build using a series of Xcode command line tools.

Prerequisites

  • a Mac that is compatible with macOs 10.15 Catalina :
    • MacBook (2015 or newer)
    • MacBook Air (2012 or newer)
  • MacBook Pro (2012 or newer)
@LotteMakesStuff
LotteMakesStuff / CustomInspectorCreator.cs
Last active May 23, 2024 22:06
Editor extension that adds a tool to automagically generate boilerplate custom inspector code~ YES! Just drop it into a folder called 'Editor' and it adds a 'custom inspector' option into the Project window!
using UnityEngine;
using UnityEditor;
using System.IO;
public static class CustomInspectorCreator
{
[MenuItem("Assets/Create/Custom Inspector", priority = 81)]
static void CreateInsptorEditorClass()
{
foreach (var script in Selection.objects)
@lambdamusic
lambdamusic / keynote.scpt
Last active June 29, 2024 17:38
Apple Keynote: export presenter notes
-- HOWTO:
-- after saving it, open with Script Editor (default) and run it
-- PREREQUISITES:
-- make sure your Keynote presentation is open in the background
-- AFTER EXPORT:
-- if you can't open the file due to encoding errors, open with Sublime (or another a text editor) and then "File / Save with encoding / UTF8"
tell application "Keynote"
@phosphoer
phosphoer / SimpleGeo.cs
Last active June 11, 2024 16:16
Simple Geometry Painter for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
@pyrtsa
pyrtsa / version.bash
Last active March 23, 2023 06:47
Xcode: Set version and build number from Git
#!/bin/bash
# Xcode: Set version and build number from Git
# --------------------------------------------
#
# This script sets the version number `CFBundleShortVersionString` to one of
#
# - `1.2.3` -- for the tagged commit `v1.2.3` or a hyphen-separated prerelease,
# e.g. `v1.2.3-alpha`, `v1.2.3-alpha.2`, `v1.2.3-beta`, `v1.2.3-rc`.
# - `1.2.3-7-gabc1234` -- at commit `abc1234`, 7 commits after `v1.2.3`,
# - `1.2.3-7-gabc1234-dirty` -- when there are uncommitted changes, or
@jasonsperske
jasonsperske / MIT-LICENSE
Last active March 1, 2023 03:06
A simple Python program that can read DOOM.Hexen IWAD and PWAD files and render them as SVG see examples at http://jason.sperske.com/wad/
MIT License
Copyright (c) 2018 Jason Sperske
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.viewController = [[JBViewController alloc] initWithNibName:@"JBViewController" bundle:nil];
self.window.rootViewController = self.viewController;
// ADD THIS LINE:
[self.window setTransform:CGAffineTransformMakeScale(0.81, 0.81)];
@tondol
tondol / entry.rb
Created April 12, 2012 17:30
Markov Twitter Bot
# -*- coding: utf-8 -*-
require_relative 'twitterbot'
Twitter.configure {|config|
config.consumer_key = 'consumer key'
config.consumer_secret = 'consumer secret'
config.oauth_token = 'oauth token'
config.oauth_token_secret = 'oauth token secret'
}
@rwest
rwest / README
Created January 9, 2012 16:42 — forked from symposion/README
Convert OS X Keychain exported entries into logins for 1Password import
These two files should help you to import passwords from mac OS X keychains to 1password.
Assumptions:
1) You have some experience with scripting/are a power-user. These scripts worked for me
but they haven't been extensively tested and if they don't work, you're on your own!
Please read this whole document before starting this process. If any of it seems
incomprehensible/frightening/over your head please do not use these scripts. You will
probably do something Very Bad and I wouldn't want that.
2) You have ruby 1.9.2 installed on your machine. This comes as standard with Lion, previous
versions of OS X may have earlier versions of ruby, which *may* work, but then again, they
@Abizern
Abizern / .gitignore
Created November 21, 2010 12:45
Global git ignore file
# Mac OS X
*.DS_Store
# Xcode
*.pbxuser
*.mode1v3
*.mode2v3
*.perspectivev3
*.xcuserstate
project.xcworkspace/