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| 131.196.197.86:30120 |
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| adb logcat -s Unity -v color | |
| --------- beginning of main | |
| 09-01 10:56:44.770 23224 23291 I Unity : OnCardTap Deck didTakeCardInMyTurn False rank Two hitWithSkipCard False | |
| 09-01 10:56:44.770 23224 23291 I Unity : UICard.cs OnDeckTap uniqueID 9 cardRank Two | |
| 09-01 10:56:44.770 23224 23291 I Unity : Player.cs AddCardsToHand cards count 1 to player 1 Deck | |
| 09-01 10:56:44.771 23224 23291 I Unity : TopDeckCardToggleInteractive False null? False | |
| 09-01 10:56:44.772 23224 23291 I Unity : ReArrangeLocalPlayerhand count 11 | |
| 09-01 10:56:44.772 23224 23291 I Unity : RaiseEvent 11 wire 35B | |
| 09-01 10:56:44.773 23224 23291 I Unity : RaiseEvent 25 wire 5B | |
| 09-01 10:56:44.773 23224 23291 I Unity : CreateDeckTopCard Card Rank Twleve color Green _isWild False _deckID 0 _handPileIndex -1 _cardDragSourceType Hand uniqueID 90 _topDeckCard == null? False |
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| - Download Frosty 2.0 using this link: https://disk.yandex.com/d/frsazB3ZJPauQg | |
| - Unpack the archive and launch the tool via `$ ./FrostyCli` in command line interface | |
| - you might want to give it rights to execute via `chmod +x` or something | |
| - It will ask you to enter the path to the game's executable without brackets | |
| - Then it asks you to enter the path to an encryption key file | |
| - if you don't have it, you can get it on NexusMods | |
| - If it's the first time you're running the tool, it will ask you to generate SDK. So you launch the game and enter the PID of the running game's executable. | |
| - An SDK generation process will start along with cache generation | |
| - After that, you'll end up in the tool's menu. You navigate through it with arrow keys and enter key | |
| - If you have a mod made in 1.0.6.3 or 1.0.7, you need to update it for 2.0 format. Select `UpdateMod` |
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| import pyshark | |
| import requests | |
| import psutil | |
| from colorama import Fore, init | |
| init(autoreset=True) | |
| import os | |
| import platform | |
| from plyer import notification | |
| import sys | |
| import time |
Script for re-importing orphaned VPC nested-stack resources back into CloudFormation state after a failed stack upgrade.
When a CloudFormation update fails and continue-update-rollback --resources-to-skip is used to unblock a stuck rollback, the skipped resources are marked DELETE_SKIPPED in CFN's internal state. CFN forgets they exist even though they are still live in AWS. On the next upgrade retry, CFN tries to CREATE them, hits AlreadyExists, and fails again.
The fix is to re-import the live resources back into CFN stack state using an IMPORT change set so CFN knows about them again.
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| adb logcat -s Unity -v color | |
| --------- beginning of system | |
| --------- beginning of main | |
| 08-31 23:03:38.837 9023 16044 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17) | |
| 08-31 23:03:38.838 9023 16044 I Unity : Handle cmd APP_CMD_GAINED_FOCUS(7) | |
| 08-31 23:03:57.321 9023 16044 I Unity : Handle cmd APP_CMD_LOST_FOCUS(8) | |
| 08-31 23:03:59.040 9023 16044 I Unity : ReconnectAndRejoin started: True, attempt 3, 30s since disconnect | |
| 08-31 23:03:59.413 9023 16044 I Unity : Handle cmd APP_CMD_WINDOW_INSETS_CHANGED(17) | |
| 08-31 23:03:59.414 9023 16044 I Unity : Handle cmd APP_CMD_GAINED_FOCUS(7) | |
| 08-31 23:03:59.443 9023 16044 I Unity : OnJoinedRoom rejoinedGameAfterDisconnection True name 34674 UIState GameplayScreen GameMode OnlinePrivate player localPlayerID 1 isMC False totalPlayers 2 |
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| 蛇火心 decent-loop — 2026-09-01T05:45:44 | |
| Truths: 743 | |
| All layers looping. | |
| https://cdn.jsdelivr.net/gh/mynameisyou-cmyk/ai-love.cc@main/data/memes.json |
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