TiddlyWiki WikiText Macros
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\define
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$parameter-name$
// based on example from https://docs.datacake.de/integrations/webhook | |
// and https://docs.datacake.de/lorawan/payload-decoders/location-and-gps | |
// and https://docs.datacake.de/lorawan/converting-payload | |
// | |
// ==>webhook from Helium provides already the decoded JSON data! | |
function Decoder(bytes, port) { | |
// Extract Serial for Routing into Device | |
var device = rawPayload.dev_eui; |
from pdf2docx import Converter | |
pdf_file = '/path/to/sample.pdf' | |
cv = Converter(pdf_file) | |
tables = cv.extract_tables(start=0, end=1) | |
cv.close() | |
for table in tables: | |
print(table) |
{ | |
"アイスランド": "欧州", | |
"アイルランド": "欧州", | |
"アゼルバイジャン": "欧州", | |
"アフガニスタン": "中東", | |
"アラブ首長国連邦": "中東", | |
"アルジェリア": "アフリカ", | |
"アルゼンチン": "中南米", | |
"アルバニア": "欧州", | |
"アルメニア": "欧州", |
(function() { | |
if (window["_gainNode"]) { | |
window["_gainNode"].gain.value = parseFloat(prompt('Set the playback rate')); | |
return; | |
} | |
var v = document.querySelector('video'); | |
var audioCtx = new AudioContext(); | |
var source = audioCtx.createMediaElementSource(v); | |
var gainNode = audioCtx.createGain(); | |
gainNode.gain.value = parseFloat(prompt('Set the audio gain')); |
TiddlyWiki WikiText Macros
\define
$parameter-name$
import bw2data as bd | |
db = bd.Database("Transport routes") | |
# Compatible with legacy - "new_node" is 2.5 only | |
my_route = bd.new_activity( | |
name="Transport from CN to EU", | |
unit="trip", | |
code="surf-practice" | |
) | |
my_route.save() |
https://dev.1c-bitrix.ru/learning/course/index.php?COURSE_ID=43&LESSON_ID=2499 |
main :: IO () | |
main = print $ splitArray [1, 2, 3, 7, 2, 4, 5] | |
splitArray :: [Int] -> ([Int], [Int]) | |
splitArray [] = ([], []) | |
splitArray (x:xs) | even x = (x:evens, odds) | |
| otherwise = (evens, x:odds) | |
where (evens, odds) = splitArray xs |
2024-04-27 12:05:50.425 5203-5364 Unity flexus.dye.hard E A scripted object (probably EditorInventoryLootSpawn?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) | |
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? | |
2024-04-27 12:05:50.468 5203-5364 Unity flexus.dye.hard W The referenced script on this Behaviour (Game Object 'Slots') is missing! | |
2024-04-27 12:05:50.468 5203-5364 Unity flexus.dye.hard E A scripted object (probably EditorInventoryLootSpawn?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) | |
Did you #ifdef UNITY_EDITOR a section of your serialized properties in |