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#include <LiquidCrystal.h> //the liquid crystal library contains commands for printing to the display
LiquidCrystal lcd(13, 12, 11, 10, 9, 8); // tell the RedBoard what pins are connected to the display
int buttonPin = 2; //pin that the button is connected to
int buzzerPin = 6; //pin for driving the buzzer
int buttonPressTime = 0; //variable to show how much time the player has left to guess the word (and press the button)
long timeLimit = 15000; //time limit for the player to guess each word
long startTime = 0; //used to measure time that has passed for each word
int roundNumber = 0; //keeps track of the roundNumber so that it can be displayed at the end of the game
@HugsLibRecordKeeper
HugsLibRecordKeeper / output_log.txt
Created May 29, 2026 15:05
Rimworld output log published using HugsLib
Log uploaded on Friday, May 29, 2026, 5:05:41 PM
Loaded mods:
Harmony(brrainz.harmony)[mv:2.4.2.0]: 0Harmony(2.4.1), HarmonyMod(2.4.2)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Ideology(Ludeon.RimWorld.Ideology): (no assemblies)
Biotech(Ludeon.RimWorld.Biotech): (no assemblies)
Adaptive Storage Framework(adaptive.storage.framework): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), 1ITransformable(1.0.0), AdaptiveStorageFramework(1.2.4), CopyOperation(1.0.0), DefNameLink(1.0.0), GeneratorOperation(1.0.0), GeneratorOperationV2(1.0.0), PatchOperationSet(1.0.0), PatchOperationTryAdd(1.0.0), PostInheritanceOperation(1.0.0), SaveGameCompatibility(1.0.0)
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0ModSettingsFramework(1.0.0), 0PrepatcherAPI(1.2.0), KCSG(av:1.1.2,fv:26.3.20), MVCF(2.0.0.1), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), VEF(av:1.1.7,fv:1.1.9)
Vanilla Psycasts Expanded(VanillaExpanded.VPsycastsE): VanillaPsycastsExpanded(1.1.
@HugsLibRecordKeeper
HugsLibRecordKeeper / output_log.txt
Created May 29, 2026 15:05
Rimworld output log published using HugsLib
Log uploaded on Friday, May 29, 2026, 11:05:29 PM
Loaded mods:
Harmony(brrainz.harmony)[mv:2.4.2.0]: 0Harmony(2.4.1), HarmonyMod(2.4.2)
Loading Progress(ilyvion.LoadingProgress): ilyvion.LoadingProgress(0.10.0)
Visual Exceptions(brrainz.visualexceptions)[mv:1.4.0.0]: CrossPromotion(1.1.2), VisualExceptions(1.4.0)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Vanilla Backgrounds Expanded(vanillaexpanded.backgrounds): VBE(1.0.0)
Ideology(Ludeon.RimWorld.Ideology): (no assemblies)
Biotech(Ludeon.RimWorld.Biotech): (no assemblies)
@roydasprod-blip
roydasprod-blip / database.json
Created May 29, 2026 15:05
digital_memorial_db
{
"ivanov": {
"name": "Иванов Петр Сергеевич",
"dates": "12.04.1940 — 18.11.2021",
"bio": "Петр Сергеевич родился в семье инженеров. Посвятил более 40 лет своей жизни развитию отечественной науки и проектированию сложнейших объектов. Был любящим отцом и верным наставником."
},
"petrov": {
"name": "Петров Алексей Михайлович",
"dates": "05.08.1925 — 22.01.2010",
"bio": "Ветеран труда, заслуженный строитель. Прошел долгий и славный жизненный путь, принимал участие в восстановлении города в послевоенные годы. Его стойкость — пример для всех нас."
@elliotttate
elliotttate / SUBNAUTICA2_UE4SS_MODDING_GUIDE.md
Created May 29, 2026 15:05
The Complete Guide to Writing UE4SS Mods for Subnautica 2

The Complete Guide to Writing UE4SS Mods for Subnautica 2

A practical, battle-tested handbook for building Lua (and C++) mods for Subnautica 2 with UE4SS.

This guide is distilled from the UE4SS source and documentation in this repository and from reading ~30 real community mods (CheatToggles, KillableCreatures, AutoMiner, TitanTimers, SN2ModSettings, MultiplayerChat, PaintBrush, TadpoleHUD, DatabaseTerminal, SN2Waypoints, and more). Every pattern here is something a shipping SN2 mod actually does. Where a technique exists only because the game/engine misbehaves in a particular way, that is called out explicitly.


Table of Contents

"""
抖音PC批量私信脚本 (在云桌面"零星"内部直接运行)
适用场景: 跨渠道(微信/公众号/表单留资)已有客户的抖音端跟进
依赖: pip install pyautogui pyperclip pillow anthropic
用法:
python douyin_dm.py contacts.csv # 人工 y/n 模式(默认)
python douyin_dm.py --auto contacts.csv # 自动模式 (Vision OCR 校验主页)
前置: 抖音PC已打开、已登录、已最大化(1456x819或更高分辨率均可,按需调坐标)
curl https://bo.dolarapi.com/v1/dolares/binancee
@PhiTruong2k5
PhiTruong2k5 / esp32.ino
Created May 29, 2026 15:04
Code đồ án hệ thống ADB
#include <Arduino.h>
// --- CẤU HÌNH HỆ THỐNG ---
const int ledPins[] = {13, 12, 14, 27, 26, 25, 33, 32};
const int numLeds = 8;
const int ONBOARD_LED = 2;
#define RXD2 16
#define TXD2 17
using System;
namespace C_Junior_level
{
internal class Program
{
public static void Main(string[] args)
{
int totalPictures = 52;
int picturesPerRow = 3;
@HugsLibRecordKeeper
HugsLibRecordKeeper / output_log.txt
Created May 29, 2026 15:04
Rimworld output log published using HugsLib
Log uploaded on Friday, May 29, 2026, 12:04:00 PM
Loaded mods:
Prepatcher(zetrith.prepatcher): 0Harmony(2.4.2), 0PrepatcherAPI(1.2.0), 0PrepatcherDataAssembly(1.0.0), PrepatcherImpl(1.0.0), Prestarter(1.0.0)
Harmony(brrainz.harmony)[mv:2.4.2.0]: 0Harmony(av:2.4.2,fv:2.4.1), HarmonyMod(2.4.2)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Ideology(Ludeon.RimWorld.Ideology): (no assemblies)
Biotech(Ludeon.RimWorld.Biotech): (no assemblies)
Anomaly(Ludeon.RimWorld.Anomaly): (no assemblies)
Stoneborn - Cuisine(det.sbcuisine): GoToNearest(1.0.0)