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/**
Provides the ability to verify key paths at compile time.
If "keyPath" does not exist, a compile-time error will be generated.
Example:
// Verifies "isFinished" exists on "operation".
NSString *key = SQKeyPath(operation, isFinished);
// Verifies "isFinished" exists on self.
@steipete
steipete / PSPDFUIKitMainThreadGuard.m
Last active March 10, 2024 19:23
This is a guard that tracks down UIKit access on threads other than main. This snippet is taken from the commercial iOS PDF framework http://pspdfkit.com, but relicensed under MIT. Works because a lot of calls internally call setNeedsDisplay or setNeedsLayout. Won't catch everything, but it's very lightweight and usually does the job.You might n…
// Taken from the commercial iOS PDF framework http://pspdfkit.com.
// Copyright (c) 2014 Peter Steinberger, PSPDFKit GmbH. All rights reserved.
// Licensed under MIT (http://opensource.org/licenses/MIT)
//
// You should only use this in debug builds. It doesn't use private API, but I wouldn't ship it.
// PLEASE DUPE rdar://27192338 (https://openradar.appspot.com/27192338) if you would like to see this in UIKit.
#import <objc/runtime.h>
#import <objc/message.h>
@wearhere
wearhere / keep_current_file_open.sh
Created February 9, 2012 09:34
Keep your current source file open in Xcode after a run completes (a.k.a don't die in main.m)
#! /bin/sh
# On alternate invocations, this script
# saves the path of the source file currently open in Xcode
# and restores the file at that path in Xcode.
#
# By setting Xcode (in Behaviors) to run this script when "Run Starts"
# and when "Run Completes", you can prevent it from switching to main.m
# when a run finishes.
# See http://stackoverflow.com/questions/7682277/xcode-4-2-jumps-to-main-m-every-time-after-stopping-simulator
@Jaybles
Jaybles / UIDeviceHardware.h
Created October 28, 2011 19:33
UIDeviceHardware - Determine iOS device being used
//
// UIDeviceHardware.h
//
// Used to determine EXACT version of device software is running on.
#import <Foundation/Foundation.h>
@interface UIDeviceHardware : NSObject
- (NSString *) platform;