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Always Already Programming

Everyone who interacts with computers has in important ways always already been programming them.

Every time you make a folder or rename a file on your computer, the actions you take through moving your mouse and clicking on buttons, translate into text-based commands or scripts which eventually translate into binary.

Why are the common conceptions of programmer and user so divorced from each other? The distinction between programmer and user is reinforced and maintained by a tech industry that benefits from a population rendered computationally passive. If we accept and adopt the role of less agency, we then make it harder for ourselves to come into more agency.

We've unpacked the "user" a little, now let's look at the "programmer." When a programmer is writing javascript, they are using prewritten, packaged functions and variables in order to carry out the actions they want their code to do. In this way, the programmer is also the user. Why is using pre-made scripts seen

@nshelton
nshelton / GraphicsResources.md
Last active October 25, 2019 11:34
Graphics Programming / Demoscene Resources

I get a lot of requests for resources about how I learned about raymarching fractals or general computer graphics stuff. So I started this handy guide where I will add links and info about where I learned some things.

This is a non-exhaustive list I will probably add more in the future.

Reference

It used to be that you had to dig through FractalForums or pouet.net to find little nuggets of new techniques or ideas. But many smart people that have been doing much longer than I have condensed this knowledge into some articles. Here are a few that have helped me out on my journey.

Mercury Demogroup

Mercury.sexy demogroup has created a distance field library with some cool stuff in there. Except they said that fractals are boring.

// Unity C# Cheat Sheet
// I made these examples for students with prior exerience working with C# and Unity.
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting