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@eloylp
eloylp / Fedora35Hibernation.md
Last active November 23, 2024 21:22
Fedora 35 hibernation with swapfile, only for hibernation and resume

Fedora35 hibernation

This guide helps to configure the hibernation on a default Fedora35 (also worked fine in previous Fedora34) installation by using a swap file. The Fedora35 installation comes with btrfs as default filesystem. Also, it comes with a zram swap device:

$ swapon
NAME       TYPE      SIZE USED PRIO
/dev/zram0 partition   8G   0B  100
@orhun
orhun / arch_linux_installation.md
Last active December 18, 2024 02:07
Notes on my Arch Linux installation: UEFI/Secure Boot + systemd-boot, LUKS-encrypted root (XFS), LUKS-encrypted swap (with hibernate & unlocked via TPM)
@probonopd
probonopd / Wayland.md
Last active December 21, 2024 07:41
Think twice about Wayland. It breaks everything!

Think twice before abandoning Xorg. Wayland breaks everything!

Hence, if you are interested in existing applications to "just work" without the need for adjustments, then you may be better off avoiding Wayland.

Wayland solves no issues I have but breaks almost everything I need. Even the most basic, most simple things (like xkill) - in this case with no obvious replacement. And usually it stays broken, because the Wayland folks mostly seem to care about Automotive, Gnome, maybe KDE - and alienating everyone else (e.g., people using just an X11 window manager or something like GNUstep) in the process.

The Wayland project seems to operate like they were starting a greenfield project, whereas at the same time they try to position Wayland as "the X11 successor", which would clearly require a lot of thought about not breaking, or at least providing a smooth upgrade path for, existing software.

In fact, it is merely an incompatible alternative, and not e

@katef
katef / cloud.vcl
Last active May 14, 2022 19:50
HTTP Moomin delivery
sub cloud_moomin {
set resp.http.moomin00 = " %1b[38;5;237m▄%1b[38;5;235m▄%1b[49m";
set resp.http.moomin01 = " %1b[38;5;237m▄%1b[48;5;237m%1b[38;5;249m▄%1b[38;5;236m▄%1b[49m %1b[48;5;239m%1b[38;5;16m▄%1b[48;5;237m%1b[38;5;253m▄%1b[38;5;247m▄%1b[48;5;234m%1b[38;5;16m▄%1b[49m";
set resp.http.moomin02 = " %1b[38;5;233m▄%1b[48;5;253m%1b[38;5;237m▄%1b[48;5;254m%1b[38;5;255m▄%1b[38;5;251m▄%1b[38;5;239m%1b[49m▄ %1b[38;5;237m▄ %1b[48;5;254m%1b[38;5;248m▄%1b[48;5;249m%1b[38;5;254m▄%1b[48;5;235m%1b[38;5;246m▄%1b[49m";
set resp.http.moomin03 = " %1b[38;5;235m▄%1b[48;5;250m%1b[38;5;242m▄%1b[48;5;231m %1b[48;5;247m%1b[38;5;231m▄%1b[48;5;252m▄%1b[48;5;253m▄%1b[48;5;254m▄%1b[48;5;253m▄%1b[48;5;249m▄%1b[48;5;188m▄%1b[48;5;245m%1b[38;5;251m▄%1b[49m";
set resp.http.moomin04 = "
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active December 16, 2024 19:11
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@rjhansen
rjhansen / keyservers.md
Last active October 26, 2024 22:16
SKS Keyserver Network Under Attack

SKS Keyserver Network Under Attack

This work is released under a Creative Commons Attribution-NoDerivatives 4.0 International License.

Terminological Note

"OpenPGP" refers to the OpenPGP protocol, in much the same way that HTML refers to the protocol that specifies how to write a web page. "GnuPG", "SequoiaPGP", "OpenPGP.js", and others are implementations of the OpenPGP protocol in the same way that Mozilla Firefox, Google Chromium, and Microsoft Edge refer to software packages that process HTML data.

Who am I?

use std::env;
use std::io::{self, Write};
use std::process::{self, Command};
fn main() -> io::Result<()> {
let mut shell = Shell::new();
shell.spawn()
}
struct Shell {
use std::io::{self, Write};
use std::process::{Command, Output, ExitStatus};
fn main() -> io::Result<()> {
let mut shell = Shell::new();
shell.spawn()
}
struct Shell {
input_history: Vec<String>,
@CodyReichert
CodyReichert / react-es6-flow-emacs-configuration.md
Last active July 28, 2024 04:47
Configuring Emacs for react, es6, and flow

Configuring Emacs for react, es6, and flow

For a while, JSX and new es6 syntax had flaky support in emacs, but there's been huge work on a lot of packages. Using emacs for JavaScript with React, ES6, and Flow (or Typescript, etc) is really easy and powerful in Emacs these days.

This is how you can work on modern web development projects with full support for tooling like JSX, Flow types, live eslint errors, automatic prettier.js formatting, and more.

Set up web-mode

web-mode provides most of the underlying functionality, so a huge shout-out to the maintainer(s) there.

"""Example usage:
In [1]: !cat ayy.s
.text
.global _start
.type _start, @function
_start:
movq $10, %rdx
pushw $10