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@anvk
anvk / psql_useful_stat_queries.sql
Last active Dec 14, 2019
List of some useful Stat Queries for PSQL
View psql_useful_stat_queries.sql
--- PSQL queries which also duplicated from https://github.com/anvk/AwesomePSQLList/blob/master/README.md
--- some of them taken from https://www.slideshare.net/alexeylesovsky/deep-dive-into-postgresql-statistics-54594192
-- I'm not an expert in PSQL. Just a developer who is trying to accumulate useful stat queries which could potentially explain problems in your Postgres DB.
------------
-- Basics --
------------
-- Get indexes of tables
@forairan
forairan / PhpJava.java
Last active Nov 21, 2019
This snippet of code is syntactically valid in both PHP and Java, and produces the same output in both.
View PhpJava.java
/*<?php
//*/public class PhpJava { public static void main(String[] args) { System.out.printf("/*%s",
//\u000A\u002F\u002A
class PhpJava {
static function main() {
echo(//\u000A\u002A\u002F
"Hello World!");
}}
//\u000A\u002F\u002A
PhpJava::main();
View types.markdown

This document has moved!

It's now here, in The Programmer's Compendium. The content is the same as before, but being part of the compendium means that it's actively maintained.

@ryankane
ryankane / GAME_DATA_HISTORY.json
Last active Aug 7, 2017
Pokemon GO - Game Data Statistics
View GAME_DATA_HISTORY.json
[ {
"Date" : "2016-07-30",
"Data" : {
"Moves" : [
{ "ID" : 13, "Key" : "Power", "Old Value" : 15, "New Value" : 25 },
{ "ID" : 14, "Key" : "Power", "Old Value" : 70, "New Value" : 120 },
{ "ID" : 18, "Key" : "Power", "Old Value" : 25, "New Value" : 30 },
{ "ID" : 20, "Key" : "Power", "Old Value" : 15, "New Value" : 25 },
{ "ID" : 21, "Key" : "Power", "Old Value" : 35, "New Value" : 40 },
{ "ID" : 22, "Key" : "Power", "Old Value" : 55, "New Value" : 80 },
View GAME_MASTER_v0_1.json
{
"Items": [ {
"TemplateId": "BADGE_BATTLE_ATTACK_WON",
"Badge": {
"BadgeType": "BADGE_BATTLE_ATTACK_WON",
"BadgeRanks": 4,
"Targets": "\\nd\\350\\007"
}
}, {
"TemplateId": "BADGE_BATTLE_TRAINING_WON",
anonymous
anonymous / GAME_MASTER_POKEMON_v0_2.tsv
Created Jul 16, 2016
Pokemon from GAME_MASTER protobuf file v0.2 in a .tsv
View GAME_MASTER_POKEMON_v0_2.tsv
We can make this file beautiful and searchable if this error is corrected: It looks like row 3 should actually have 27 columns, instead of 12. in line 2.
PkMn BaseStamina BaseAttack BaseDefense Type1 Type2 BaseCaptureRate BaseFleeRate CollisionRadiusM CollisionHeightM CollisionHeadRadiusM MovementType MovementTimerS JumpTimeS AttackTimerS QuickMoves CinematicMoves AnimTime Evolution EvolutionPips PokemonClass PokedexHeightM PokedexWeightKg HeightStdDev WeightStdDev FamilyId CandyToEvolve
1 90 126 126 HoloPokemonType.POKEMON_TYPE_GRASS HoloPokemonType.POKEMON_TYPE_POISON 0.1599999964237213 0.10000000149011612 0.3815000057220459 0.6539999842643738 0.27250000834465027 HoloPokemonMovementType.POKEMON_ENC_MOVEMENT_JUMP 10.0 1.149999976158142 29.0 d601dd01 5a3b76 6d56d53fdaac2a3f6d56d53f93a9ea3f0000000036ab0a403333b33fbfbbbb3f 02 HoloPokemonClass.POKEMON_CLASS_NORMAL 1 0.699999988079071 6.900000095367432 0.08749999850988388 0.862500011920929 HoloPokemonFamilyId.V0001_FAMILY_BULBASAUR 25
2 120 156 158 HoloPokemonType.POKEMON_TYPE_GRASS HoloPokemonType.POKEMON_TYPE_POISON 0.07999999821186066 0.07000000029802322 0.3187499940395355 0.637499988079071 0.2549999952316284 H
anonymous
anonymous / GAME_MASTER_v0_1.protobuf
Created Jul 16, 2016
Pokemon Go decoded GAME_MASTER protobuf file v0.1
View GAME_MASTER_v0_1.protobuf
Result: 1
Items {
TemplateId: "BADGE_BATTLE_ATTACK_WON"
Badge {
BadgeType: BADGE_BATTLE_ATTACK_WON
BadgeRanks: 4
Targets: "\nd\350\007"
}
}
Items {
@mackuba
mackuba / wwdc16.md
Last active Dec 7, 2019
New stuff from WWDC 2016
View wwdc16.md

Following the tradition from last year, here's my complete list of all interesting features and updates I could find in Apple's OSes, SDKs and developer tools that were announced at this year's WWDC. This is based on the keynotes, the "What's New In ..." presentations and some others, Apple's release notes, and blog posts and tweets that I came across in the last few weeks.

If for some reason you haven't watched the talks yet, I really recommend watching at least the "State of the Union" and the "What's New In" intros for the platforms you're interested in. The unofficial WWDC Mac app is great way to download the videos and keep track of what you've already watched.

If you're interested, here are my WWDC 2015 notes (might be useful if you're planning to drop support for iOS 8 now and start using some iOS 9 APIs).


OSX → macOS 10.12 Sierra

@vasanthk
vasanthk / System Design.md
Last active Dec 14, 2019
System Design Cheatsheet
View System Design.md

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?
@roddds
roddds / gist:a1f42bae598028ac7809
Last active Nov 28, 2019 — forked from raddevon/gist:67935d320ee9b726d19d
Adobe tries to strong-arm me into keeping Creative Cloud
View gist:a1f42bae598028ac7809

To everyone who got here through Twitter or Facebook or Hacker News or whatever: THIS IS NOT ME.

The "Me" in this transcript is @raddevon, who shared his story first on reddit.


List of incompetent jackasses who can't check a source if their lives depended on it:

You can’t perform that action at this time.