Skip to content

Instantly share code, notes, and snippets.

View enghqii's full-sized avatar

Chanwoo enghqii

  • NEXON KOREA
  • South Korea
View GitHub Profile
@ekal901
ekal901 / Contact.java
Last active June 13, 2020 11:22
LinkedList 직접 구현
package com.test;
public class Contact {
String name;
String tel; // 010-1111-2222
String gender;
String birthDate; // 1991/09/01
public Contact() {
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 2, 2024 07:04
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@tomhicks
tomhicks / plink-plonk.js
Last active March 18, 2024 02:23
Listen to your web pages
@JoeyBurzynski
JoeyBurzynski / 55-bytes-of-css.md
Last active June 2, 2024 11:24
58 bytes of css to look great nearly everywhere

58 bytes of CSS to look great nearly everywhere

When making this website, i wanted a simple, reasonable way to make it look good on most displays. Not counting any minimization techniques, the following 58 bytes worked well for me:

main {
  max-width: 38rem;
  padding: 2rem;
  margin: auto;
}
@pierrejoubert73
pierrejoubert73 / markdown-details-collapsible.md
Last active June 29, 2024 15:54
How to add a collapsible section in markdown.

How to add a collapsible section in markdown

1. Example

Click me

Heading

  1. Foo
  2. Bar
    • Baz
  • Qux
@joyrexus
joyrexus / README.md
Last active February 24, 2024 15:16
collapsible markdown

collapsible markdown?

CLICK ME

yes, even hidden code blocks!

print("hello world!")
@didito
didito / real time camera + animation resources
Last active February 26, 2024 02:48
real time camera + animation resources
BOOKS:
======
Real Time Cameras
2009, Mark Haigh-Hutchinson
https://books.google.com/books/about/Real_Time_Cameras.html?id=nCEHvIpshFAC&hl=en
http://www.gamasutra.com/view/feature/132456/realtime_cameras__navigation_and_.php?print=1
Parallelizing the Naughty Dog engine using fibers by Christian Gyrling
http://www.swedishcoding.com/wp-content/uploads/2015/03/parallelizing_the_naughty_dog_engine_using_fibers.pdf
id Tech 5 Challenges
From Texture Virtualization to Massive Parallelization by J.M.P. van Waveren
http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf
Doom3 BFG Source Code Review: Multi-threading by Fabien Sanglard
@JunielKatarn
JunielKatarn / vsDiffMerge.gitconfig
Last active March 29, 2024 00:03
Git config to use vsdiffmerge.exe as a diff/merge tool
# PLEASE SEE FEEDBACK. This script is not up to date and may not use the best practices.
[diff]
tool = vsdiffmerge
[difftool]
prompt = false
[difftool "vsdiffmerge"]
cmd = '"C:/Program Files (x86)/Microsoft Visual Studio 14.0/Common7/IDE/vsdiffmerge.exe"' "$LOCAL" "$REMOTE" //t
keepbackup = false
trustexitcode = true