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package com.test; | |
public class Contact { | |
String name; | |
String tel; // 010-1111-2222 | |
String gender; | |
String birthDate; // 1991/09/01 | |
public Contact() { |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
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/* | |
Copy this into the console of any web page that is interactive and doesn't | |
do hard reloads. You will hear your DOM changes as different pitches of | |
audio. | |
I have found this interesting for debugging, but also fun to hear web pages | |
render like UIs do in movies. | |
*/ | |
const audioCtx = new (window.AudioContext || window.webkitAudioContext)() |
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BOOKS: | |
====== | |
Real Time Cameras | |
2009, Mark Haigh-Hutchinson | |
https://books.google.com/books/about/Real_Time_Cameras.html?id=nCEHvIpshFAC&hl=en | |
http://www.gamasutra.com/view/feature/132456/realtime_cameras__navigation_and_.php?print=1 | |
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Parallelizing the Naughty Dog engine using fibers by Christian Gyrling | |
http://www.swedishcoding.com/wp-content/uploads/2015/03/parallelizing_the_naughty_dog_engine_using_fibers.pdf | |
id Tech 5 Challenges | |
From Texture Virtualization to Massive Parallelization by J.M.P. van Waveren | |
http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf | |
Doom3 BFG Source Code Review: Multi-threading by Fabien Sanglard |
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# PLEASE SEE FEEDBACK. This script is not up to date and may not use the best practices. | |
[diff] | |
tool = vsdiffmerge | |
[difftool] | |
prompt = false | |
[difftool "vsdiffmerge"] | |
cmd = '"C:/Program Files (x86)/Microsoft Visual Studio 14.0/Common7/IDE/vsdiffmerge.exe"' "$LOCAL" "$REMOTE" //t | |
keepbackup = false | |
trustexitcode = true |
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