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@kevinSuttle
kevinSuttle / meta-tags.md
Last active May 12, 2024 15:28 — forked from lancejpollard/meta-tags.md
List of Usable HTML Meta and Link Tags
@RaVbaker
RaVbaker / readme.md
Created March 30, 2012 20:12
[HOWTO] Rewrite all urls to one index.php in Apache

Redirect All Requests To Index.php Using .htaccess

In one of my pet projects, I redirect all requests to index.php, which then decides what to do with it:

Simple Example

This snippet in your .htaccess will ensure that all requests for files and folders that does not exists will be redirected to index.php:

RewriteEngine on

RewriteCond %{REQUEST_FILENAME} !-d

@rygorous
rygorous / gist:4172889
Created November 30, 2012 00:28
SSE/AVX matrix multiply
#include <immintrin.h>
#include <intrin.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
union Mat44 {
float m[4][4];
__m128 row[4];
};
@mjackson
mjackson / color-conversion-algorithms.js
Last active June 8, 2024 01:27
RGB, HSV, and HSL color conversion algorithms in JavaScript
/**
* Converts an RGB color value to HSL. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
* Assumes r, g, and b are contained in the set [0, 255] and
* returns h, s, and l in the set [0, 1].
*
* @param Number r The red color value
* @param Number g The green color value
* @param Number b The blue color value
* @return Array The HSL representation
#version 420 // Keeping you on the bleeding edge!
#extension GL_EXT_gpu_shader4 : enable
smooth in vec3 fragmentNormal;
// Force location to 0 to ensure its the first output
layout (location = 0) out vec4 o_FragColor;
struct Lights
{
@kosua20
kosua20 / gist:0c506b81b3812ac900048059d2383126
Created March 18, 2017 18:35
NVIDIA FXAA 3.11 by TIMOTHY LOTTES
/*============================================================================
NVIDIA FXAA 3.11 by TIMOTHY LOTTES
------------------------------------------------------------------------------
COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED.
------------------------------------------------------------------------------
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
@chipolux
chipolux / embedded_window.py
Created August 22, 2017 23:27
Embedding A Window In A Widget (PyQt5 and python-xlib)
def get_window_id(name):
import Xlib.display
d = Xlib.display.Display()
r = d.screen().root
window_ids = r.get_full_property(
d.intern_atom('_NET_CLIENT_LIST'), Xlib.X.AnyPropertyType
).value
@mattatz
mattatz / Matrix.hlsl
Last active July 2, 2024 13:45
Matrix operations for HLSL
#ifndef __MATRIX_INCLUDED__
#define __MATRIX_INCLUDED__
#define IDENTITY_MATRIX float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
float4x4 inverse(float4x4 m) {
float n11 = m[0][0], n12 = m[1][0], n13 = m[2][0], n14 = m[3][0];
float n21 = m[0][1], n22 = m[1][1], n23 = m[2][1], n24 = m[3][1];
float n31 = m[0][2], n32 = m[1][2], n33 = m[2][2], n34 = m[3][2];
float n41 = m[0][3], n42 = m[1][3], n43 = m[2][3], n44 = m[3][3];

Core Coding Standard

Coding practices are a source of a lot of arguments among programmers. Coding standards, to some degree, help us to put certain questions to bed and resolve stylistic debates. No coding standard makes everyone happy. (And even their existence is sure to make some unhappy.) What follows are the standards we put together on the Core team, which have become the general coding standard for all programming teams on new code development. We’ve tried to balance the need for creating a common, recognizable and readable code base with not unduly burdening the programmer with minor code formatting concerns.

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